This is not a competitive RTS by any stretch of the imagination.
Genuine question, how do you define 'competitive'? I figured it was considered competitive, or at least played as such because it does feature tournaments, has multiplayer that focuses on player vs player etc. Maybe I'm just using the wrong words.
Also, and this is genuine not being a dick (I hope I'm not coming off as abrasive, because it's not my intention) but how do you consider things like balance patches? Would you rather have the two factions slightly unbalanced if it meant historical accuracy?
I haven't been able to read every response, but I can see this strikes a nerve. I want to say that to me I like CoH2 either way, I just enjoy the way it plays (or used to, I haven't played in months, I wanted to get back into it recently so I'll see if it still sticks). I'll play it regardless of mirror match options and the like, and I can also appreciate that some people like the limits imposed on matchups. Just saying, it seems like a very strange concept to me, for a game that seems to be primarily played in a player vs player basis.