Why is the Dollar price still exactly the same as the us price.... We pay 30% more for the same shit.
Regional pricing sucks, but it's usually there due to taxes/tariffs and the like. Not sure how it works with online distribution but I know that physical copies suffer from this, where Activision Australia might have to pay AUD$60 for each copy they distribute whereas Activision US might only pay USD$40 or something.
This was a big thing with GOG recently, as they try to keep one price worldwide, but publishers have a lot of trouble doing this for new games.
Ha, I still remember when Xbox 360 games were $119.99 RRP in Australia... good times... |
I'm a little worried that OKW is going to be wacky due to comments about their 'unique way of capturing territory'. I hope i'm not imagining hearing that at least...
I don't mind though, I liked the variety that Brits and PE offered in OF, but that's probably because I'm a scrubby casual player. |
Huh, I didn't realise that co-ordinated barrage over-rides cooldown times. It does seem to have a good effect on the usual range though.
Is there any point in using that in 1v1 though? You can't build artillery with that doctrine and it's rare to go T4 in 1v1, so you're only really left with whatever mortars you have bombing the target. |
Thread: ISU-1522 May 2014, 19:59 PM
Would anyone have a problem if they just changed it back to how it was pre-patch? I have no idea why Relic even changed it in the first place, thought it was perfectly fine (if a TAD expensive) |
The only real issue I have with this patch is the StuG changes.
Now, I'm not saying they are a bad unit now, or even saying that they are OP, my issue is entirely with the fact that their role changed so drastically.
They used to be the go-to unit for a mobile anti-tank, why change so dramatically that they are now primarily anti-infantry? It just seems curious to change the role of a unit like that.
Ditto with the G43s, I might be wrong, but I thought their intention was always to make the units more dangerous at long range, but now they are primarily a short range threat?
I don't really understand the thinking behind this, and think that changing unit roles can hurt the game.
Also I don't think they needed to make the Su76 more expensive, but that's neither here nor there. |
officer works with all units including tanks. So he really is very useful.
The times I prefer to use him the most is with a good T1+2 combined arms. When they send a large attack trying to flank and break you down, having the officer buff the MG and mortar really helps out. Its like having For The Father Land from vCoH.
Hmm, you know I very rarely use him with support units, I should do that more often. How does it work with mortar? Still accuracy or RoF?
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I can kind of understand some maps favouring turtling, but isn't turtling one of the main tenets of RTS games? I understand that CoH isn't really as much an RTS as some other games, but I imagine the same basics apply in some form (rushing,turtling, booming).
It reminds me of when Age of Empires 3 was ruined by having a million '45 minutes no Rush' games spring up in the customs.
EDIT: Before anyone mentions it, I'm a rubbish player and don't play that often anymore, but that's my 2c. Again, I do understand that maps can be unbalanced, but I don't know if I would say it can break the game. |
What's the best unit to pair with an officer to make use of his concentrated fire? I think Pgrens work well, but then they are very vulnerable to tanks.
I guess an LMG Gren squad would be pretty lethal too. |
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I know what you mean, seems like EA is looking for a new dev to make C&C reboot, but they've been looking since 2012, so don't hold your breath.
I get the feeling this is trying to capture the C&C feel though, which is nice.
I never played Empire at War, but it was the same devs, yes. They also did Universe at War. I haven't played that either, but understand it got ham-strung by using GFWL. |