I played with Ost vs US; I had no problem. The mechanized assault strat was effective. (Assault Grenadiers (unlike Sov, the US do not have shock troops or non doc flamethrowers)).
Stug es can knock out stuarts and light vehicles easily.
Tigers are highly effective and even more so than vs soviets. |
A common early game dilemma I have is this: 120 muni for Bar unlocks.
2 rifles. Should I give the 2 x bars to 1 rifle or 1 bar for each? |
It's quite simple- either make the 6 rare commanders obtainable by reasonable leveling (like in vcoh, it probably took 40 hours of gaming time to get level 45 Assault Support) or make them free for all owners.
The base commanders are simply too few for a $20 expansion, and this is disrespectful of the user base.
The miscellaneous junk lottery can be kept in place even, but commanders- either free or dlc are essential for full enjoyment of the game. |
hahaha, good job |
I noticed this about the game too when I first started. I think they added it to increase immersion, but that's only a guess. |
Get 1 pathfinder squad, use him to reinforce all your HMGs and AT guns. |
^^
That's what I was thinking as well as they have that extra man and two weapons slots. How many HMGs? I was thinking a mortar also but the US is not campy with infantry.
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I'm going to play ostheer vs. USA. I haven't done it a single time since WFA came out.
Any tips?
I like grens, reinforce ht, fast stugs, and tigers. how are stugs? |
Thread: Panther14 Jul 2014, 20:05 PM
How much is the extra sight? Is it a bit like the ostheer with and without spotting scopes? (double view range?) |
Thread: Panther14 Jul 2014, 19:03 PM
^^
Command panther..extra sight...are you sure? I thought the C panther only improves the sight of other vehicles, but the C panther itself does not enjoy the bonus.
Buildings:
T2 (medic), T4 (for obersoldaten), and then T3 last.
or
T2 (medic), T3, T4
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