Ok now with the brits added to the game, 3 of the 5 factions have forward retreat points (FRP). Leaving just the OST and Sov without. Now in a one v ones this is not a big deal (until you play on some 2v2 maps). But, in larger team games and larger maps the advantage that is gained from FRP cant be denied.
There is not much to really say as to why the OST or Sov shouldn't have a FRP. What are your thoughts?
As for how this can be achieved, I think we should look at the OST, and Sov halftracks. I say add a 120 ammo upgrade, that gives the half tracks the ability to lock down and have units retreat to it. Also they will get the same AOE heal that the ambience for USF has.
Anyone else have another idea for how the OST and Soviet FRP. |
Ok now with the brits added to the game, 3 of the 5 factions have forward retreat points (FRP). Leaving just the OST and Sov without. Now in a one v ones this is not a big deal (until you play on some 2v2 maps). But, in larger team games and larger maps the advantage that is gained from FRP cant be denied.
There is not much to really say as to why the OST or Sov shouldn't have a FRP. What are your thoughts?
As for how this can be achieved, I think we should look at the OST, and Sov halftracks. I say add a 120 ammo upgrade, that gives the half tracks the ability to lock down and have units retreat to it. Also they will get the same AOE heal that the ambience for USF has.
Anyone else have another idea for how the OST and Soviet FRP. |
Agreed, I think relic has taken a turn for the better here. I am not going to lie, for a time I seriously contemplated not buy any more relic made games. That time has past and I am glade to say relic is back to being a game company i am willing to buy games from. |
+1 OP.
Now that the Brits are done relic should first work on balancing out the factions. (which they are TY relic) Then add flavor and updates to the old factions/commanders. Which i think they will do.
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When one vehicle shoots another from the FoW it is temporarily revealed allowing the hit vehicle and any other AT sources in range to return fire even without vision. Yes the Tiger/KT won't be able to shoot first but it will have an easier time returning fire even without vision.
+1 |
Why do you guys insist on turning heavies into these counter-all vehicles all the sudden. Weren't we working away from a heavy tank meta..
There is no reason give heavy tanks longer ranges to deal with tank destroyers. Tank destroyers are supposed to kite heavy tanks. Is that not obvious?
To deal with this,you support your heavy tank with 50-60 range units...
The KT literally does not need this. Just park a Jp4(which flat out beats SU85s and jacksons) right next to it..
Same with tiger,even though its harder since they lack a 60 range TD(SO BUFF THE STUG TO BE INLINE WITH OTHER FACTIONS 60 RANGE TD's,NOT THE TIGER. #JustRelicBalancing),park double paks,or a couple stugs with a halftrack to reinforce paks that were hit by artillery.
I dont understand. Please dont put this in live. And if youre planning on giving a pershing(when its added) 45-50 range,please reconsider. Its only moving towards taking away from late game combined arms.
The other changes are +1 btw,but why go 4-5 steps forward and 1 step back.
+1
If anything for me i would have all heavies tanks damage get up buffed from 160 (for tigers and is2) to 200. This way the king tiger keeps its flavor or 240 damage. Either that or add health (nothing like the the church hill) like 200 HP. |
urban defence tactics FHQ price...
do not forget about him
+1 |
Think we can try having Regular mines giving by default to RE of the USF. PLZ |
Now that this change is added i think it is time to give OST and SOV a forward retreat point, and us these half tracks that can either have weapon upgrade or just reinforce inf. I say give the M5 and 251 halftrack an upgrade that locks them down and allows them to heal and have inf retreat to them. This upgrade should cost a bit like maybe 120 ammo (could add fuel to the cost two), and take all weapons away from the vehicle. |
Lets not talk about balance until we see the real brits. I find it hard to believe this very buggy version is the sept 3 patch |