The reason I despise the new changes is because it improves one aspect of the game negligibly and that is in the area of house hopping, but at the same time adding a layer of frustration to areas that previously were not a problem.
In all my thousands of Coh2 games I never considered house hopping to be such an issue that it had a negative impact on my gaming experience. It was simply a non issue.
Some people will undoubtedly point to grenades and morters being ineffective against houses because squads can just exit and re-enter but to me it seems many people want to hard counter units in buildings with little effort and little skill. Personally I think this just further justifies indirect fire and I see that as a detriment to the game.
2nd Point I would like to make and this is f***ing hilarious. All factions in Coh2 cannot have access to stock flamers because asymmetrical balance but each faction can have access to indirect fire and grenades.
The solution currently in place, is as ShadowLinkX37 describes feels like lag. It is frustrating having to wait longer for a squad to exit before being able to regain control. It is not a problem early game, but once the action starts and your giving numerous commands every second (at times) having to wait longer for a low health squad to exit a building so you can issue an immediate retreat is simply infuriating especially if your already experiencing lag and performance drop.
For me personally this change, along with a few other bs changes (ie no warning for cluster bomb, units not entering houses, m8 spam ) have utterly overshadowed all the positive things the patch does do.
In the end I suspect more will support this change than oppose it because it probably isn't an issue in larger game modes or games that are slower paced.
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