At one point I was working on a mod that utilized the USF tank crew mechanic for team weapons.
Mg teams, mortar teams, atg teams would be able to abandon their team weapon to retreat and preserve their vet.
Any unit would be able to crew and abandon a team weapon, but only the appropriate support team crew would get abilities or offensive vet bonuses when crewing.
So an hmg would only have AP rounds if an mg crew were manning the gun. Only mg crews would impart offensive vet to the mg (faster reload, more suppression etc.)
But a mortar team or engineer squad could man the mg in a pinch. Defensive vet for the entities would always be in effect for the squads.
I never got it working and stopped working on it over a year ago. I might give it another go though one of these days...
This is an interesting idea and something relic should really look at for coh3. Vet in coh was really integral to gameplay where as coh2 it more or less just something that accumulates as the game progresses.
Coh2 is kinda braindead tbh. As inverse would say where are the meaningful decisions ? There are none. I think aside from really giving the game some depth, it would really reward players who could preserve their units.
Having to decide between saving the crew or saving the weapon would really make the game interesting. Being able to choose vet bonuses (like coh PE) would also be really interesting....