I've noticed with the announcement of the new commanders, that Devs (successfully) tried to represent some of the German and Soviet tactics implemented during the course of Eastern front, like Luftwaffe support – simulating the airbridge between Tatsinskaya and Pitomnik during the Stalingrad pocket, Elite troops as the elite divisions (like Grossdeutschland and Das Reich), the Tiger Ace cutting off resource income in exchange for a powerful unit – a German all-in gamble, a characteristic of some of the German decisions in a latter half of the war. Also the unannounced yet Breakthrough commander (Stormtroops, quick decap, artillery strikes on unconnected points…) is exactly how Operation Barbarossa in 1941 was conducted, with outmaneuvering, encircling and annihilating the pockets, thus destroying large armies.
Also on the Soviet side, the Partisan commander, partisan warfare played a big part in Eastern front, with numbers of irregulars amounted over 500 000 in 1943. The industry tactics – with the moving of the vast Soviet industry to the Ural mountains complete in 1942, they could finally start with enormous production of war equipment and materiel.
I really appreciate that Relic incorporated these features in the game and would like to see more such content of this kind in the future. What is your opinion on the topic?
(Please don’t use this topic for complaining or ranting about how this or that Commander is OP and that the system sucks. Refer only to historic stuff in connection with the game, much obliged )
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