its almost twice as good as the maxim i agree but if you lose it and ost grabs it... thats they down side.
and ofcorse there has to be a normal counter to it and not getting out 2 mortars to kil it becuz its bunkerd down in a building
but here is sumting i just came up with.
:have the maxim get the duska upgade at 1 cp wile keeping al its vet it has as maxim if it had any for an x amount of ammo and a bit of mp like i dont know 50 mp or 100 and 50 or 75 ammo
@ nullist: Fair observation, even if unduly sarcastic and a bit exaggerated.\
how often do you see rifel granade do noting and and how often you see it kil almost entire squads. i see it do the last one a bit more often then not |
it stil goed for mortars and they got a pretty big minimum range. the piont is more how caan for axample a p5 shoot a unit wile its under his barrel like right under its just not real |
yes best option 4 man squad so it have a high chance to lose you 360 mg to an 20 ammo rifelgranade.... |
nobody els |
i think its fine as it is now also i dont feel ppl wil get a 120,, mortar anymore that fast and i realy feel the small at guns sucks donky ass as they can be one shot by any tank so 2 of them cost more then zis and is not nearly as effective. so that doesnt make you wanna skip that building
also if the sov player lose that mg and germen manage to pick it up he will probly curse at himself . so there is your trade off dont lose it early on |
its fun to see how any tank in this game can shoot targets that are under his gun. if units of ing get so close to a p5 for exampel the p5 can stil shoot them down like any other tank.. kind of strange if the barrel is like 3 meters long. this also is for example on a tiger when you want to kite it with a t70 that you are under his gun it can still shoot you.. but why? (t70 wil never kil a tiger but stil is sould not be able to get kiulld under the gun)
arty, mortars have a minimum maxium range as you wil know by now i mean that getting under his minimum range is getting under the gun.
if you have certain ranges for al those tanks then ppl wil have to play them difrent. you cant kis with your tank the other tank anymore and you have to keep at range. that wil alow at guns to have a bit more use sinds you cant kite them if you drive ontop of them cuz your gun cant shoot. this wil also help infantry live longer if they manage to get under the gun of an emey tank so they wont get shot at.
so my sugestion is to have minimal and maximal ranges on tanks. so they wil have a more define role as a p4 and t34 are more able to get closer to things and kite but a p5 or tiger wil need a bit of distance. it doesnt mean that inf wile under the fun are safe cuz as they wil prob be able to use sum form of at it always can deflect back and kil them off..
granades, mortars, arty al has min and max range. get them on tanks as well
what you guys think |
i just wish when a the railway arty hits the ground it will leave craters with a hole to china |
i have no porblem with how the game is or any of the comanders on both sides... i just rather see more inf battles and that tanks are like tiger and p5 are a very rare sight to see so more inf killing and light vhicle stuff happaning not p4 rush or t34 |
well disagree on that m8 cuz so far i have only lost once vs a undustri commander you just need to spend more in field at gun togeter with p4 they can try and come to us hehe and as soon you pack are vet 2 and they get that very fast the camo and heat round helps alot! |
Wow just wow...for the first time,vetted 3 Penals...they actually work
Early game for Soviets is a little harder,but man,totally worth it
well early mid and late game is kinda hard for sov |