if you are talking about the game atm (and not the balance preview mod) i dont know how you manage to lose with rifles against volks at close range. rifles are MUCH stronger in early and upgraded they shred volks. it seems like you dont stand in cover, otherwise the fight is pretty much impossible to lose.
I mean that's what I thought too, but since the last patch I have been having trouble with it. Even in cover rifles lose to the volks. I think it's more of an accuracy issue than anything else
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Alright, thanks everyone. I'm doing a lot better against Wher. but now I'm having just as much trouble against volks. Even early game they seem to out shoot my rifles even at close range. All it takes is three squads moving as a group and they can take anything. I was thinking halftrack, but it's rough early game. |
Hey Dalt11,
I think the solution to this is actually very easy. As USF player your rifleman are better than grenadiers in the beginning. Just build 4 rifleman and you should be fine really, Keep the bar upgrades in mind since bars make a huge differance.
Once you get the Stuart out after the captain try to kite the grenadiers, which means engaging them but staying outside of faust range.
You really want to put the pressure on vs Ostheer, so don't make MG's at the start as USF. The ostheer player should be the one sitting back waiting to get a chance to stike back.
Late game the grenadiers can be a pain with vet 3 and LMG upgrades, Try to use Shermans with HE shells/ Pack howitzers to keep them at bay
What build order do you use vs Ostheer?
I usually do 4 rifles. It just sucks because, recently, OKW volks 1 volley kill 2 models in medium cover. I'm not sure why, but it's really annoying. And yes, I do go with BARS but MG upgrade plus vet just kills me. I mean, I'm going to take everything everyone said and try it out.
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Thanks guys! I'll be sure to use what you said and keep you updated.
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As British or American Forces, how do you counter the grenadier spam? I have mgs as soon as possible but it doesn't do any good because of the rifle grenade insta-wiping. Also, I have tried BARS and Brens, but still nothing. Even if I go with a light vehicle but that doesn't work because of phausts. I know everyone is going to say "get good, noob," but I'm not a noob I just don't know what else to do.
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Steam Alias: DALT11
Steam ID#: 76561198017223561 |
It also takes the strategy out of the whole game, because cut offs and resource denial means absolutely nothing. And correct me if I'm wrong, that's one of the biggest parts of the game. |
I just think the Tiger Ace doesn't add anything to the game. If I get defeated by a regular tiger that's cool with me, Tiger Ace just feels so cheesy. I wouldn't miss it if it was gone.
In teamgames you can deal with it relatively normal, but in 1v1s I've seen some ridicilous comebacks.
Check out this game casted by Romeo. Pinned to my base I made a massive comeback just with that Tiger ace.
Thanks for the example, Luvnest. It's just hard to counter even if the fight has been going evenly or slightly better for Allies. |
You don't think it should cost fuel? That gives them the ability to make panthers, p4's, etc. with the Tiger Ace. It really doesn't matter if it drains them manpower if they already have tanks and a couple of squads of infantry out with it.
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I write this as both an Axis player and an Allied player.
The Tiger Ace is literally the most unfair call-in in the entire game! Who makes a tank cost no fuel, let alone one of the best tanks in the game with full experience? You can make as many tanks as you want and not have to worry about end game strategy because you have a Tiger Ace. There is so much wrong with the call-in, I can't even fathom what Relic was thinking when making it. Yeah, it is a very late game call-in, but most Axis players bunker down until they can get the Tiger Ace. When I played as Axis, I was doing awful (mainly because I'm not that good at Osteer), but it didn't matter once I got to CP 18 because I rolled out a tiger ace with a brumbar, and all the work that my opponent worked so hard for went right down the drain. I think the Ace should either be taken out completely or at least cost as much fuel as a regular tiger. The call-in is simply not fair! Flat out!
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