I did not say that it doesnt affect the game. But specific gameplay changes (increase/decrease cost/buildtime/cooldown/damage/armor/healh/..., nerf/buff unit/faction, ...) is not the same. You cant please everybody. And in comparison to other "competitive" games CoH2 has a big fan boy factor. So yes they should at least give a fuck about customer wishes according to balance wishes. (not about content wishes for example).
€: And you think browsing threads at coh2.org will give a better overview which balance changes are necessary. Dream on.
i never said it was the same.
i said it doesnt take a pro to spot TERRIBLE GAME DESIGN (which greatly affects balance). most of the fine tuning (note: most != all) is better left to the ppl who work at relic
but then there are incidents where mere data cant be relied upon and a decision should be made with the communitys opinion in mind.
actually i can eliminate the ones that arent needed by checking who advocates them on coh2.org...
if one of the many infamous fanboys on here advocates a certain change, you better stay away from also doing it, because its probably a terrible, terrible idea to implement said change
anyways... i dont want to start something here. it would be futile.
i do agree that a huge part of the proposed changes from the community are crap, but some, even if proposed by non-progamers, are actually good