Well...every single USF ballistic gun except Greyhound 37mm and Bulldozer 105mm have 0.75, so that hardly says much about sherman stabilizer.
![](https://upload.wikimedia.org/wikipedia/commons/2/2c/Its_something.png)
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Well...every single USF ballistic gun except Greyhound 37mm and Bulldozer 105mm have 0.75, so that hardly says much about sherman stabilizer.
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too bad that who actually won the war doesnt relate to whom ppl prefer to play at all, eh?
you feel the urge to express your opinion on quality when lemon was talking mere looks (which actually influence player preference)
you made this thread
11/10 faceplams
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I would just study the intern game and match statistics and maybe be in contact with the progamers and top players. Most of the rest is subjective bullshit and fanboy wishes.
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If I was a dev or part of the relic staff, I would give a shit about balance suggestion made by the community. I would just study the intern game and match statistics and maybe be in contact with the progamers and top players. Most of the rest is subjective bullshit and fanboy wishes.
I personally (as a not highskilled CoH2-player) try to get a long with every patch and not to flame about it, because as long as there are players who are far better than me there is room for personal improvment (beside a possible not optimal balance)
this is how relic balances the games for the most part.
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Yes, probably they should only rely in ingame data.
Crashing planes and exploding flamers are not really balance issues, but rng "bugs".
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I did not say that it doesnt affect the game. But specific gameplay changes (increase/decrease cost/buildtime/cooldown/damage/armor/healh/..., nerf/buff unit/faction, ...) is not the same. You cant please everybody. And in comparison to other "competitive" games CoH2 has a big fan boy factor. So yes they should at least give a fuck about customer wishes according to balance wishes. (not about content wishes for example).
€: And you think browsing threads at coh2.org will give a better overview which balance changes are necessary. Dream on.
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