thing is: if i pay money for a game, especially when it's on release or as was the case with coh2 even before release, i expect to get all the content that is available at day 0. and i didnt. so i didn't really get what i paid for. as for free content after: i don't think anybody really expects free content, especially not forever. what exactly is this free content you're talking about anyway? if you're talking about bulletins, then i'm really sorry, but that is a part of the game, and definitely NOT something that you have to pay for. and if you have to, then i'm sorry, but that is the very definition of pay to win.
paying for new factions (as in WFA), paying for new skins, new faceplates, you name it... all legit.
i don't think it is pitchforky. concerns are being brought up, as they should be. i didn't see anybody pick up pitchforks, telling others to boycott relic or write protest emails or anything of the sorts. apart from people argueing that "the soup is never eaten as hot as it's cooked" in a way to could be considered slightly offensive, this thread seems rather calm in comparison to some others.
also: how would you feel if you had to pay for extra maps too? that was a plan that relic initially had, that luckily got scrapped. and saying that the world builder or the mod tools got released and are free content... i don't know if you're old enough to know this, but 15 years ago this was common practice. warcraft 2, starcraft broodwar and even coh all had these things to begin with, that is to say ON RELEASE. it didn't have to be delivered after the fact. even then, for CoH stuff like corsix mod studio was written by the community, also for free.
again: these kinds of conversations are, imho, what convinces developers to finally go through (or not, depending on backlash) with their plans.
yeah, relic might have a bad track record when it comes to listening to community feedback regarding game mechanics and the sorts, but i always like giving people the benefit of the doubt, as in they might change their plans (even if only slightly) if the community reaction is overly negative.
what? why are you asking me? i do not expect anything for free at all after i purchased the game... updates and bugfixes, yes. but no content whatsoever. (still, i cried tears of joy when faster than light released its advanced edition for free )
and the effect of bulletins on the game is marginal, nay, negligible. so even if they sold them it would not be p2w. commanders on the other hand could be (im looking at you tiger ace and sov industry), but if properly balanced they should pose no threat to a p2w-free f2p (i do hate these acronyms)
i still think its pitchforky, because people in here seem to assume that relic will fuck this up intentionally
well... to be honest... i AM entitled to "all this shit" since i paid money for the game. i paid full price. yet i do not have access to all content in the game, which would cost multiple times what i paid for the game itself. now a system gets implemented that wants to entice me into spending even more money (regardless of whether its for things i aquired "for free" by playing the game or not). and not just that, they seemingly want to generate a steady stream of money from me to them just to keep the stuff i have (and most likely have already paid for, possibly multiple times). even with all the uncertainty about how exactly the system will work, trying to defend it by saying "we do not know how it will be implemented" is not exactly wise.
a fairly recent example of that would for example be the ruleset from garena for a competitive female only league. in the ruleset it was stated that no team would be able to have more than one "lesbian, gay, transgendered woman" on the roster, or the entire roster would be banned from playing for a year. nobody knew whether they would actually enforce that rule, yet the community backlash was swift and sharp (rightfully so), and a day or two later the rule was removed.
discussions like this can have a DIRECT impact on how stuff like this actually gets implemented. if nobody shows the potential bad sides of a system like that, in all likelyhood all that "bad stuff" will get implemented, because the company feels like it can "get away with it".
given the track record of relic, especially with CoHO, this "speculation" is not at all unfounded. and remember, CoHO was going to be a F2P game, unlike CoH2.
on that note: i'd also be extremely disappointed if the game became F2P without giving the people that actually did purchase the game and possibly spent hundreds of dollars worth of money on it get nothing over the F2P users, yet this exact thing could also spell the death of "competitive" CoH2, because this could also turn the game more into a pay to win game than it already is.
1. you got what you paid for. but free content till kingdom come? hell, that would be the worst buisness model in the history of bad buisness models (yes even worse than me trying to sell swords [a.k.a tree branches] in kindergarden)
2. of course discussions about this should take place here, but this seems like one of those pitchforky kind of threads to me
maybe its only british abilites for the built-your-own-commander-feature. so usf will be able to use some british units/abilities. i doubt theyll add another faction anytime soon when theyre planning on restructuring the whole commander idea
You should really read the thread before you respond. A lot of possible alternatives have been discussed. The problem is there really isn't a way to implement item degredation without it ultimately affecting the consumer in a negative way, unless they make the durability reduction so insignificant that it might as well not exist.
Hopefully they prove me wrong. I just don't see how they can create a system around durability that both makes them money and lets people who don't want to pay money still access all gameplay-related content, and their previous venture into the field with CoHO was less than encouraging.
hmm. sorry for that.
but after reading the first dozen posts full of the usual "im entitled to get all this shit for free, fuck relic, fuck economics" i wasnt feeling like reading the rest
my bad
what if supply is only needed for items dropped from warspoils and items bought in the steam store wont need to be repaired. thatll make sense because giving away stuff ppl usually would have to pay for might have reduced relics revenue ( i got 4 out of 6 WFA commanders from warspoils, some 2x or 3x)
why has noone thought of that? oh, wait, probably because one couldnt bash relic or their buisness model then.
i have some advice for the younger ones here: stick with the game you love
i was playing dota back in 2005-2008. i was pretty good, about to become recognized, maybe "signed" by one of the teams, but then i quit, cause i thought it was going nowhere and i was wasting my time. now look at what it became
yes, im a bitter old man
in terms of difficulty to master, id say both are about the same, with coh2 being a bit harder in the beginning due to having to control more stuff yourself
You can't deny the fact that he is an extremely good player. There are like 5-6 people on a similar skill level but that's it.
Strategy in coh2 is extremely overrated imo. It's all about having a "feel" for the game and the speed +tactical decision making that comes with it. In that sense CoH is more comparable to CS GO than to games with a lot of actual strategic depth like EU4 or Wargame.
he is, i totally agree with you there, yet his statement that proper micro compensates for poor commander choices is one i cant agree with (if the vs-ing players are on par. if quentin was playing against me he'd probably beat me with german infantry doctrine)
1: well even for a player that understands this game very well and so gets to the top, it still is not easy to judge the balance i suppose.
2: it is not necessary for referees to know the involved tactics/ strategy of their sport. they just got to know the rules. but good coaches and commentators often have a backround as players themselves. also there is a difference between sports:
let take chess: you can only talk as meaningfull about it as good you are. a bad chessplayer has absolutely nothing meaningfull to say about a pro chess game.
lets take football: you might know everything there is about the involved tactics and strategies even if you never played good yourself.
now chess is 100% strategy 0% execution (might call it micro)
football is more like 10% strategy 90% execution
in coh i would say its 70% startegy and 30% execution
if jesulin was sitting next to me while i played and told me what to do the whole game i would get far in most tournements even with my poor micro skills.
3: well there are plenty of other things to discuss are there not?
valid points. all of them. Though id probably disagree about the bold stuff. since theres only a few viable strategies at the moment, it all comes down to execution in my opinion (which is why i suck so hard)