I believe it is the win rates of the top 200 players, and they don't play each other all the time
The "Extras" will be the times they were playing opposition from outside the top 200 and won, which means the win shows in the stats but the loss doesn't
Profile of van Voort
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Posts: 3552 | Subs: 2
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Residence: Morocco
Nationality: Morocco
Residence: Morocco
Nationality: Morocco
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Resident Soviet Whiner and Grand Master Bias Jedi; General Secretary of the Soviet Whine Hydra Collective; Axis Hating Sheeple; Allied Butt Buddy! Collect Them All!
Also the African Branch of TAB Bulletins
PS: The Italian Army fought with courage and skill
Also the African Branch of TAB Bulletins
PS: The Italian Army fought with courage and skill
Post History of van Voort
Thread: A question about win rates and the coh2 charts algorithm5 Nov 2015, 12:18 PM
In: COH2 Balance |
Thread: I just DISCOVERED something BIG4 Nov 2015, 23:16 PM
If Cantona can do it then I think Quentin should be allowed to: In: Scrap Yard |
Thread: True Lend Lease4 Nov 2015, 22:50 PM
I still like my version I suggested in the dim and distant past: http://www.coh2.org/topic/12396/new-doctrine-lend-lease Soviet Doctrine - Lend Lease Lend Lease rarely provided weapons that the Soviets considering superior to their own, however it did provide it at a time when the Red Army was trying to rebuild after the loses of 1941 and the factories evacuated to the east were still re-starting. Other deliveries, such as trucks, signals equipment, high octane petrol and the ubiquitous tins of spam filled needs that the Soviet Economy could not. 1 CP Radio Intercept 2 CP Gold Braid 4 CP Matilda II 6 CP Lee 10 CP P-39 Airacobra Radio Intercept - Soviet electronics were neither sophisticated nor availible in quantity. Lend lease supplied radios, field telephones and miles and miles of signal wire. Of course, signals equipment can also be used to help you listen to the enemy. Gold Braid - The Bolsheviks distrusted officers as a class, and even the word was once forbidden. However Stalin realised that he could not win a war with commissars, and considerable effort was put into reviving the confidence, training and professionalism of the Officer Corps. Uniforms were an important part of that, hence Gold braid was listed as a vital war import. Effect: As elite troop training, but with a cooldown and limited to Vet 1 only Matilda II This was a big scary tank in 1940, and had a similar effect on the Germans and Italians then to that the T-34 and KV-1 would have on the Germans in 1941 and the Tiger and King Tiger would later have on the allies. By 1942 though, it was starting to show its age, especially as how it could not be upgunned beyond its 40mm gun with no HE capacity. This is hard unit to price, both in manpower/fuel and CP. It's like a slower KV, giving it great armour and durability, but its gun is only useful for AT work making it worse than a T-70 for attacking soft targets M3 Lee Both Americans and British wanted a tank with a 75mm gun, but a design that would fit one in a fully rotating turret was not yet availible. According the M3, somewhat like a wedding cake, mounted a 75mm in a side sponson, a fully rotating turret with a 37mm above it and a machine gun in a cupola on top. The Soviet tankers did not regard it with affection, and referred to it as "the coffin for 6 brothers". An AI tank, with a unique weapons combination and layout that should provide some interesting tactical options and micro P-39 Airacobra While not an especially successful weapon for the Western Allies, the Red Air Force appreciated the P-39s ruggedness and potent armament whilst it's poor high altitude performance was largely irrelevent to their needs. A P-39 will patrol for the duration and attack German aircraft, if none appear it will make one strafing one and then depart. In: COH2 Gameplay |
Thread: Porting CoH1 Panzer Elite as final Axis faction4 Nov 2015, 22:44 PM
I'm working my way through: Italics are still being worked on Commander: Brazil - USF Spain - OKH Nation: Hungary - OKH Romania - OKH Finland - OKH Can't think that Slovakia and Croatia even get to stretch to do a Commander but I have no researched much on them France could be anything and potentially even a stand alone faction In: Lobby |
Thread: Porting CoH1 Panzer Elite as final Axis faction4 Nov 2015, 12:42 PM
I'll remind people about Hungary: http://www.coh2.org/news/32504/forgotten-nations-hungary Sadly with new responsibilities the rest of Forgotten Nations has been on back buner but I hope to get some more out soon In: Lobby |
Thread: How can I get Partisan Achievement 4 Nov 2015, 10:42 AM
Don't believe it can be done any more, same as the Irregular one. They may fix it at some point... In: COH2 Gameplay |
Thread: Yay. Axis team game is hopeless now.3 Nov 2015, 12:48 PM
The biggest issue is that Allies have all the initiative until you get T3 out, at which point you're on approximately equal footing. Except that you're behind in resources and VPs. Yet this was almost always the case, the Axis were the backfoot faction that would hold one fuel and one VP and hope for their superior late game armour to win the game for them; and it usually did. With the Brits around that dynamic has changed somewhat In: COH2 Balance |
Thread: Yay. Axis team game is hopeless now.3 Nov 2015, 12:41 PM
Totally agreed! I actually thought about making a thread about that too. From a 2vs2 perspective Germans are not playable any longer. The player search rate has gone up to a solid 75% Allies. Pretty good indicator for what is going on right now. I remember when it was 90% Axis for years and the fan boys would queue up to tell us this was nothing to do with balance just because the Axis are cooler In: COH2 Balance |
Thread: Why has indirect fire have such a big role in games?2 Nov 2015, 12:20 PM
I read a book called "The Last Full Measure: How Soldiers Die in Battle" and in that book, which traces warfare from ancient times (through the Iliad) to modern day. In the WWII section, there was one frightening statistic: 50% of all casualties were caused by indirect fire. Pirate try also: http://www.amazon.com/Sharp-End-The-Fighting-World/dp/068416728X In: COH2 Balance |
Thread: Your opinion about OKW1 Nov 2015, 10:44 AM
OWK looks like really something new. But I dont understand some things - in the official small guide in Steam there is written that is early-game faction... Haven't seen it so cannot comment, partially depends how old that guide is Early on Kubelwagens cost no fuel and had very good suppression so spamming them was a viable tactic and very hard to play against. That's since been fixed In: OKW Strategies |
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