yea i miss the days of going t4 for katy and supplementing with t34-85s
call ins would still need to be locked to having the tier up tho i think (the sherman should be as well)
I think cp's are already fine for gating stuff. If they rush t4 they won't have the cp's for t-34/85 anyway.
The reality is if someone doesn't want to tech up and use the money for heavy tank, they're going to spend ~10 minutes where they could have been using vehicles to win waiting for it.
It's only a problem if you're BOTH just waiting for cp's. If one player actually just takes advantage and produces units they should handily win while the other player is stalling for the call ins.
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The big benefit for the EFA is they don't have to pick a buy a commander to get flamethowers, mines, rocket artillery, machine guns, AT nades etc
The EFA also have far greater doctrine choice due to the differences in design philosophy.
If I want Rangers, I've got one doctrine for that. If I want Guard Rifles, I've got four doctrines to pick from, and depending on what I want with those guard rifles (PPSH? Cloaked AT guns? Heavy mortar?) I got options. You're more likely to find a doctrine that has the mix of tools that you want. |
Killing =/= Full Health Wipe
Oh, yeah with suggested changes the opposing squad still needs to fallback or lose a fight because they are suppressed or have suffered too much HP loss all around to be effective.
On the flip side, they will vet up real quick. |
You seem to have neglected the awful speed and maneuverability on the UC. It's absolutely terrible at chasing units due to this, especially when coupled with its cone of fire.
Likewise it is worth noting that both axis factions have some form of anti vehicle from the start. The raketen is an extremely effective counter and the faust can punish any slip up in micro.
As long as you drive with the gun pointing the right way it's fine for chasing units quite a ways. It won't outrun them but it can usually finish them off.
I'm not saying it's overpowered, I'm saying that not having any impact on tech speed goes against the design principles of the game. All vehicles should have some sort of fuel cost, and the reason they have this is because they don't bleed manpower. The UC was fine before when it had a fuel cost.
If the UC is too cost effective, wtf is the kubel?
Kubel has design issues too (as does all of OKW right now), but it's less resistant to small arms. Not sure how the damage compares though. I would assume UC is better in this regard just based on experience but kubel isn't bad either.
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15 fuel UC would be extremely useless. It does not have a lot of armor and usually it is in critical condition by the time your first Engies arrive on the field. If you give it fuel cost, it's niche-timing window would be so small that you would miss it if you blinked.
The timing window doesn't change. You'd still be able to build it right from the start of the game, and it'd still be just as effective as it would now.
What would change?
Well, you'd have to actually capture territory instead of teching to t2 for free even if you don't capture any resources. As it is now, you can build a UC, a vickers and even a third squad after that and still tech at 2 minutes with ZERO resources captured.
This lets you be very, very aggressive in the early game and focus more on bleeding your opponent and forcing his squads to retreat without any punishment. (You'll still get t2 in time with plenty of time to get AT etc.)
It wouldn't be any more useless than 15 fuel M3A1 or 20 fuel WC51. It's a far more capable unit than either of those.
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imo I'd be pretty happy if you could choose between T3 and T4 again.
Put SU76 and T34 in t3, T70 and SU85 in T4. Let Soviets pick which one they want after either t1 or t2.
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If unit isn't at full health, then THATS your problem.
You are taking the risk while pushing with units which are not healthy. On the other hand, if you have a 4man grenadier/PG at full health, you won't be punished by a random wiped after turning a corner. I fail to see how you are increasing the outcomes, when you are just reducing max damage value compensating with applying suppression.
People most of the time confuse full health n model squad wipes and full model squad wipes.
If the model health is at 90%, nothing changes compared to what happens now. But in the case of 100% health, then that model survives.
Fine, gimme 75 damage mines with pin. Sounds stronger than the current ones anyway. |
Geez, of all the things to complain about...
Faust often 1 shots it, a single shreck means 210 manpower wasted, it has no middle or late game use and there is no way to repair it. In 500 hours with the Brits using UCs despite their weaknesses I've managed to get 2 to Vet 1.
If it is such an overpowered unit then feel free to look on the British strat forum and join my Universal Carrier challenge. Apparently, according to your post, you only have to avoid a Rak and they are invulnerable... Good luck.
You would have to kill 9 Volks or 7 Sturms to get your money's worth out of a UC. Hint, this very rarely happens.
It takes 2 faust.
Mid/late game use can be as command vehicle or simply support for weapons teams. (Suppressive fire stops flanks like nobodies business)
It's not just about paying for itself in raw bleed. It pushes your opponent off the map in the early stages of the game.
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Armored car is looking at you
The 222 is too cheap as well, honestly. It's old price was designed around having to spend 70 munitions for the up gun. Atleast it has a fuel cost though. |
With the removal of the fuel cost, this has now become an incredibly cost effective unit. Particularly against OKW who have to buy a raketenwerfer to even hope of dealing with it, and there's a good chance it will miss its alpha strike volley due to the UC's size.
It's the problem the Imperial Guard Sentinel had in Dawn of War 2. It can bleed manpower without bleeding itself. For 210 mp it's an absolute steal, especially since it can become a command vehicle later on.
It really should have the 15 fuel cost back and slow down brits teching somewhat. How the fuck did we end up in this situation where the UC is the best armoured transport vehicle, highest damage output and yet the cheapest? M3A1 and Dodge are both more expensive yet don't do nearly as much anti infantry damage.
The kubelwagon similarly should have the 5 fuel cost back.
Being able to bleed manpower without any sort of tech cost is bad for the game. Especially when Brits already have very little mainline teching. (With most of their tech being optional stuff) |