i think biggest problem of USF rifle blob is so good is because the smoke rifle nade on riflemen. the effect area is huge, the range is crazy. make only LT, Caption, major and rangers able to throw it like what shock have could be much better and easier to hold out against them |
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i found Pershing ok, it is a very good flanking and mobile tank, just need be careful where it run, it only got a strong front, the side of it is piece of paper. the skill shot is quite powerful too. ppl say if want long range fight then jackson is better. I say still get a Pershing as jackson is awful at frontal shoot out. |
Not sure if possible, capping isn't an action in coh2, how the system does the difference between capping or moving around when you enter the circle?
The only option I see is applying the same logic as Sov Vet1 for tanks, a capping ability.
actually i think it should be quite easy, remember if a point being captured, you can see the enemy in the capture zone? just add stealth detection on it same ability from the Light armor have, problem solved. |
Alright guys listen up. Making it unable to be abandoned is IMPOSSIBLE.
It's a crew weapon like an AT gun, not an structure like the bofors. They can't just make it unable to be abondoned, because then it would become pretty invulnerable.
What that means is that all units treat it like an AT gun and aim at the infantry first. There are two issues with that. The first being that the weapon is invulnerable until the infaantry dies, making a weird invulnerabilty loop where neither the gun nor the infantry manning it can die. And even if they got around that then there's the fact that since the all the shells would be aimed at the infantry, they will scatter due to their small size, making it extremely hard to actually hit the gun and attack ground would also have trouble given the small size of the flak itself.
Making the flak into a structure would pretty much entail remaking the unit from the ground up, which is a lot of time and effort to waste that could take months and cause many bugs.
So give up on that ever happening. OPs buff is way more realistic.
hmm i always thought it is structure, since it can't move. if that is the case, Relic need rework it to make it become structure like Bofors, because right now its is completely useless. |
it is been around for a long time, relic just never fix it yet.
?This isn't a bug?
yes it is a bug, all other faction vehicles got decrewed while moving it will either stop immediately, or move very short distance. while the USF decrew will finish the move, so if you order the tank to back to base and got shot to decrewed. the tank will run back to base and decrewed at base.
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I think it is mostly fine, it is paper can die from anything, give it manual setup, that once setup can't be moved but can turn at same spot, and have to press button again to un-setup and give 5 sec unsetup time. so it can't run away from flanking infantry as easy. |
i say make T34-76 in T3 with current price, but add an option that able to use 100-120MU to upgrade T34/85 once SU tech to T4 and an option to directly build T34/85 from T4.
and make T34-76 unable to move during upgrade time, as it is changing a turret.no like installing a LMG on the top. also those HT upgrade to flame and Quad is nonsense too, suddenly appeared in the mid fighting, is garden scary. |
yes also same should goes for SU AT cloak too. I actually think all unit are caping should be uncloak like snipers, and elite infantry who can cloak. |
i think it should give a 120 MU upgrade to upgrade it T34-85, SU have tons MU anyway. and give commander T34-85 something else maybe IS-85/KV-85 |