The field gun does a very good number on the maxim. Had a hard maxim spammer pin me to my base, no problem, pop T2, get a field gun, start shelling them, get a second field gun, control group them together and now wipe a maxim with every click. Now grab a IR half track and continue to destroy them from their fallen back postitions in the map. Slowly you will bleed them dry and push them further and further back.
All they can try do is counter mortar, which your field guns sit next to your medics getting healed and reinforced.
Just get a Jagdpanzer to deal with any tank aggression and back up with either fuasts or shreks.
Just dont panic because you are pushed back into your base initially.
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OKW have a really hard time too. |
Didnt read the whole thread, but.. I dont build pumas in 1v1, you dont NEED to start with T3.
You can play only using T2, this saves fuel and allows an early Jadgtiger, combine with one shrek and one Rocket AT... this is way better than pumas IMO.
Yeah they dont have loads of suppression, unless you go Luftwaffe... but they have high DPS instead.. just like PE.
The garrison issue has been bothering me though! Its causing me problems early game. |
You don't want him too far back seen as he has 3 obersaldaten.. You will want their DPS too, at long range of course.
I have found the focus fire ability very useful in large engagements, because with several squads you can catch an opponent off guard and finish a squad off very quickly, good vs US officers.
I imagine the force retreat to be handy if you have a vehicle under threat from bazookas. |
It's wrong for a cheap harassing unit which is often going to be used on quite flanks to have an ability which allows it to easily beat single handed oh any other squad. |
This ability seems too powerful when its one RE squad vs any enemy squad on a flank.
While the ability is active, it should not inflict much damage, like a vcoh MG42 would not inflict much damage, you need supporting troops to come in and damage/force off the suppressed squad.
All you have to do with RE, is active their ability, and then once suppressed just walk up and kill the squad. For their price, this seems OP to me.
The intention of the ability should be to support rifles and add fire support / suppresion tool. Not make them stand alone vs any lone enemy squad.
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I find it quite situational, not really worth grabbing unless your enemy has a few support weapons or is being campy, but in the right situation it is devastating, and also comes from the same building as the IR halftrack, which is quite reasonable and really unlocks the field guns potential. |
Most reliable AT for 1v1 so far for me is just one rocket AT, one shrek and then a Jagdpanther. That gives pretty nice protection for the tank hunter vs flanking. Compliment with fusiliers for their fausts.. Works a charm. |
Ive not had chance to play yet, but why is shred volks not a good counter to M3? How much is the shrek? |
Ah right, fair enough, term just confused me in that context |