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Thread: Thoughts on the M-42?15 Oct 2022, 07:51 AM
to make it stand out in its role as a light AT gun, it kind of needs something else, it would be quite good if it could retreat like the rakketen, which would synergise great with penals, perhaps nerf its penetration slightly so its was almost useless vs mediums. Beh hey its probably not even possible to make it retreatable at this point. In: COH2 Gameplay |
Thread: Mortar Half Track availability.15 Oct 2022, 07:45 AM
With only two doctrines with the MHT, I really wish there were more options to choose from. Would be nice if all docs with HTs in came standard with the 250/1, which could be upgraded for muni into the 250/7. Seems a pretty obvious vehicle upgrade, seen as its just a 250 with a mortar whacked in it. It has trade offs as would cost bit more munis to field, but would be great to have it avilable in the infantry of mechanised doctrines, which are under used generally. Equally, Festung Support and Spearhead would gain access to early 250/1. Dont know if we will see any more small patches, but I can dream In: COH2 Gameplay |
Thread: Upgunning the soviets - the IS-2 8 Apr 2022, 14:42 PM
If you force your opponent to go panther, with IS2, and you are able to not walk into pak wall, (when panther will chase and finish) thats in your favor. As the panther might not achive much, it cant push too much because of IS2. So enemy isnt getting more werfers or brumbar, which could really spoil your day. IS2 is good when you can hide behind shot blockers and get closer to their inf. Where its difficult for paks or casemates to get shots off. In: COH2 Balance |
Thread: Upgunning the soviets - the IS-2 8 Apr 2022, 12:11 PM
There is probably just more times when a Tiger is a viable pick Vs an IS2. Axis generally has some better AT options, so it's often easier to counter a IS2 Vs a Tiger. Either you need to know they don't have heavy tank destroyers available, or you can negate them using chocked map. In: COH2 Balance |
Thread: Addressing the issue of ELO-hell.10 Feb 2022, 11:41 AM
Ive not read the whole second page, but if its not already been mentioned, ELO is heavily effected by what time of day you play. When you play at peak time you get much closer ELO matches, and games are much more likely to be in your bracket. Playing at trash times of day, with randoms, you are much more likely to experience poor ELO and bad matchmaking. Game can only work with the pool of players it has. In: COH2 Balance |
Thread: uncontrolled zoom-in | sometimes - why?????10 Feb 2022, 11:04 AM
It never happens to me, but Ive noticed top streamers suffer with it sometimes, notably Hans, he does it loads, pretty sure its touching the scroll wheel while microing fast. Although it possibly sounds like your issue might be different, it it always does it in 20 second intervals. I would change your mouse controls, so scroll doesnt zoom anymore, now see if it still happens or not.. In: COH2 Gameplay |
Thread: Commissar: How do you use them?30 Oct 2021, 09:36 AM
Yeah the abilities have potential, but require clever use. Not just a simple buff and win. Buff defense to a squad with weapon upgrade, perticularly picked up LMG, and ability to also merge into that squad while ability active, is clearly potentially strong, when enemy would want to focus that unit normally. You could use fight to the death when they have started focusing one unit, put it on another unit, they either have to ignore the buff to carry on focus origional target, or else switch, and let them off the hook. |
Thread: Fuel Cache for OKW 26 Oct 2021, 14:40 PM
Salvage is a extremely powerful, when you can basically delete enemy team weapons, particularly ATG which you cant just retreat to steal them quickly. OKW is also the only faction with a none doc heavy tank. Is that a reason to give every faction king tiger equivalents.. In: Scrap Yard |
Thread: Commissar: How do you use them?25 Oct 2021, 21:45 PM
Read this thread then had some ideas: If you get lucky enough to pick up an LMG, that's obviously a great squad to use stand your ground on, or alternatively if you have an ally who is able to equip your squad with a weapon (e.g. SVTs). You could also merge cons into this squad with weapon upgrade and stand your ground whacked on. You could also do this quite easily with your flamer engie. Rush him up with a few cons, stick stand your ground on it, enemy's best option is probably to try move out of flamer range, given you can't move. But everyone's natural reaction when flamer is close is to focus that unit, so it could be interesting. Fight to the death basically speeds up engagements, same amount of increased lethality and vulnerability. So you want to use that when you would win the engagement anyway, but this will let you win it faster, and hence more chance of getting a wipe. Also, using fight to the death will likely draw fire to the unit it's used on seen as it is both more dangerous and more vulnerable, but this is drawing fire off the officer who is also a decent combat unit and would likely be getting focused first otherwise. |
Thread: Is the m1919 worth it's cost?17 Oct 2021, 20:20 PM
I mainly like the m1919 when facing double Ost and dont want to constatnly bash my brains into a wall of MG42s. So ill play more passive, like Ost lol. |
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