Another thing we have been wanting for a long time.
Make it happen Relic!
Profile of elchino7
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My controls weren't working
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
Post History of elchino7
Thread: 'Random Army' Button17 Jun 2014, 17:56 PM
In: Lobby |
Thread: Who need mortars when you got grenades like that....16 Jun 2014, 23:31 PM
MG42 are AWESOME...on soviet hands 6 spread man = pain in the ass to wipe In: COH2 Balance |
Thread: Double T-34/85s or IS-2?16 Jun 2014, 23:04 PM
^Maybe he is using the OTHER commander which has radio intercept and both tanks. T34-85s. They arrive faster, you can spread them out, it can chase infantry and with micro it can take out heavier tanks which the IS2 will have difficulty on. If you are a more defensive player you would prefer an IS2. Do some peek a boo and try to wipe some squads. IS2 is far more reliable on taking out Paks on less shots if ground fire on the center of it. In: COH2 Gameplay |
Thread: Who need mortars when you got grenades like that....16 Jun 2014, 19:01 PM
Rnades are fine, the only problem is the maxim on itself, eventhough theres a little similarity with molotov crits (up to some degree). -Rnade maxim/mortar -Retreat but gunner get´s killed. -Keep killing the gunner and wiping the squad. On the other hand... -Molotov -Issue retreat order -Gunner get´s killed but MG magically teleports to other member crew. If a nade doesnt kill shit, that is mostly a micro mistake. Aim towards the biggest group. Don´t quickly "double" RNade one after another to clear a maxim. Wait till they "regroup" or there are people actually manning the MG. In: COH2 Balance |
Thread: Exponential Unit Pop Cost ? (Discussion)16 Jun 2014, 00:02 AM
My favourate potential solution is to just punish blobbing. The more of X you have in one area, the higher the accuracy penalty against them is. Make it so that rifle fire into blobs kills several people, or MG suppresses and tears into them. I hate that blobs can charge into machineguns and actually have a chance to win. Bingo. In: Lobby |
Thread: Panzergranadiers!!! Does it worth ? 15 Jun 2014, 21:55 PM
They're not immune, just extremely resistant. A single Maxim will take awhile to suppress, but 2 will get the job done. Nah, the thing is that it´s just easier to put 4man in cover rather than 6 man squad. That lonely guy outside cover will always fuck you up. In: COH2 Gameplay |
Thread: Worst balance ever . soviet domination15 Jun 2014, 21:36 PM
^Signature made me chuckle. If tanks needed tech, i wouldnt get a Sherman instead of a T34 and probably won´t use them on 1v1. In: COH2 Balance |
Thread: How long after WFA release before we can talk balance?15 Jun 2014, 21:32 PM
I think it's always interesting to see the new strats that people develop that the game testers don't. That's where the problem comes - from trying to predict the unpredictable. +1 2 1/2 weeks. I´m more worried about 2v2+ rather than 1v1. I´m interested to see some combination of commanders. In: COH2 Balance |
Thread: Why this game is almost balanced14 Jun 2014, 20:11 PM
Soviets: T1/T2 + T3/T4 > 40/50 + 120 > 160/170 MP: 120/160 + 240 = 360/400mp Add a possible 25/50 fuel for Molo/AT Nade this will go to 185/230f and 485/650mp But if we look just on the "real" cost it´s 240mp + 120f Germans: BP: 45 + 55 = 100 T1 + T2 + T3 = 10 + 15 + 25 = 35/50 MP: 400 (BP) + 360 (BP) = 760mp Total: 135f + 760mp Real cost is 360mp + 80 fuel Take into account the time you want to field a T3485-KV8-Sherman-P4 is way before of a IS2/Tiger-Elephant/ISU. What it would be better IMO would be: -Require BP2 for Puma + Command Tank + StugE and BP3 for Tiger n Elephant -Require T3 or T4 for Soviets call in. -Things remaining without need of tech is M5 + Guards and Assault Groups. -Cheaper BP and buildings more expensive. -BP2 and BP3 are now 125mp. T3 and T4 are 75mp more expensive. Change time accordingly. -Unlocking call in tanks for soviets is 240mp + 125f despite of heavy or medium tanks. -Unlocking call in tanks for germans is 125mp + 55f for medium tanks and 250mp 115f for heavies. In: COH2 Balance |
Thread: Panther overnerfed14 Jun 2014, 19:51 PM
Am I the only one who even before the nerfs to the Panther (and german T4 in general with the rocketlauncher) never ever build/saw T4 anyways? Or are we talking about teamgames? 2v2 was way more common. One going T3 + Tiger/Elephant (for those 4 long maps) and the other one going T4. On 1v1 it was more of a gamble or for long games. Viable nevertheless. In: COH2 Balance |
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