MG42 never, in any iteration, could stop 3 conscripts from different approaches.
Especially not if they hit Oorah. The delay in switching targets, alone, has always been a hardcap on that.
I guess you are right, theres has never been such a thing as an unflankable MG42
Yeah, man. Pio spam used to be awesome, right? Right?
And skipping to T4 was equally shortlived, for about a month after release, and roughly 50 patches ago, when Panther still had teeth and 3/4 of DLC Commanders didnt exist, let alone 2 new factions.
As you said, it would not make much of a difference. The BP and Building costs are not far apart.
So wouldnt "allow you to skip tiers" really any more than now. So you sort of defeated your own suggestion.
Its a start, but the small differences in cost from the swap are so small as to be practically unusable.
The tier structure is linear, and more or less an even split between BP and Building in terms of cost.
The result of which, as I expressed at some great length, results in callins outclassing T4, and the difficult paradox that for cost and timings, T4nunits reallynshould acrually be better than callins, but which for obvious reasons, is impossible, because they would either be so cheap, or so poweerful at their specialty, or both, to compete with callins, that its simply not possible todo.
Im not sure you really yet understand what I mean by that.
Perhaps I am explaining it poorly, though I tried, at length.
I guess you don´t have memory? I think i forgot to write something since my line of thought was trying to give an example of skipping each tier and how validly was skipping tiers.
-Pio spam into 222 appear and dissapear as quickly as it show up.
-Eventhough Assgren into 222 live for some months
-Same when Osstruppen was released.
-Skipping T2 into quick T3 was common (later backtech to T2)
-Skipping T3 was pretty common in 2v2+. T3 + Tigers in combination with Panzerwerfer + Panther. During the whole life of the game.
-Skipping T3 was also a VALID option on 1v1 on certain maps n scenarios.
AGAIN, swapping prices is just a quick "fix" till they decide to test other more gamechanging values. While 40mp and 30fuel isn´t a lot, it would HELP fielding the first T4 vehicle.
2vs2 players do not understand the problems of 1 vs 1 issues. maxims become less useful as more infantry squads appear. in 2vs 2 they have less impact then 1 vs 1 where early game dps is low enough for the maxim to be op.
the maxim is the only unit in the entire relic franchise that can be spammed while its a support weapon. this is a major mistake and needs to be addressed by reducing the maxim squad from 6 to 4 man.
Rifles are fine however. early game power or not combined arms works well against them.
And here i thought, your complains regarding maxim spam were due to teamgames, specially 2v2...
What was the last time we have seen maxim spam "work?
I think the primary problem with Ost T4, is the timing and costs of getting there.
The costs and relative efficiency of the units actually from T4, are secondary to that.
The tier structure, costs and timings are the primary hurdle. Its making it so that "tier-skip" meta builds are not viable for Ost.
To demonstrate this by means of comparison, consider the following (admittedly improbable) "what if" alternatives:
-What if Ost T3/T4 was changed to a Sov T3/T4 style split. So that after BP1, you could go straight to BP3. Suddenly a new meta is opened, and the cost and stat requirements of T4 units can be "less", but still reasonable to the tier costs.
-Or, removing the T4 building altogether, and making BP3 an upgrade to the T3 building, so you build T4 units feom the T3 building instead.
The problem, is that with the linear Ost tier structure, T4 units are sort of doomed to be caught in a very difficult paradox of having to be very good at what they do AND and also quite expensive. Especially when compared to Callins, which especially for Ost, are extremely cost and stat efficient, when compared to T4.
Because of the forced linear tier costs and timings, ideally Ost T4 units should be BETTER than the callins!
Do you guys see what I mean? Unfortunately, this was not the design line Relic took.
Instead there is an impossible case of how to make T4 competetive with callins, without making them prohibitively expensive, or efficient performers at their job.
Callins completely outclass T4, in cost, timings, and performance, leaving Ost T4 a lame duck that you cant improve without making the t4 units either ridiculously cheap, or ridiculously powerful.
While pio spam used to had some uses, skipping tiers was a possibility prior to the teching timing changes.
As i´ve already suggested before, why is there not a swapping on the prices of BP and Tiers. You are actually paying the same but it allows you to skips tiers, such as going for a bit more affordable T4 or rushing T3 skipping T2.
While some units are definitely under performing (SU-76 why you fail so bad) and need to be looked at they at least will be on the same price level as call-in units. Right now teching and buying a single T34/76 costs only 30 fuel less than not teching and calling in two T34/85s. If 85s were tied to T3/T4 a player could have two 76s earlier and for 40 fuel less than two 85s.
I agree that attaching call-ins to tiers isn't going to solve all of the balance issues with the game but I hope you would agree it is at least a step in the right direction.
Yeah sure, i was really on favour of doing this prior to WFA.
If this was OH vs SU and OKW vs USF, implement it right away. Right now it would be just a step in the right direction which would just bring into the table the problems which seems not as evident to others.
Get tanks.
Decrew them.
Does RE or tank crew have lesser popcap ?
Anyway, get them at 3 members.
Get 100popcap of tankcrew members or RE
Recrew every possible tank
?????
Profit.
The faction design is good when players make an effort to make conscripts first and then T1/T2 units (ie combined arms).
Conscripts are going to drain you mp during the whole game while not scaling, specially against OKW.
They MIGHT work with PPSH, on urban CQC maps, IF the opponent doesn´t go for heavy call in units/obersoldaten, on 1v1.
I don`t have a problem with cons, maxims, M3s... I think that`s all fair game and perfectly counterable.
The only thing I think needs fixing is double/triple sniper which almost always results in a long frustrating game where ze germans just slowly bleed to death.
+1
It´s a milimetrical game on wether you kill or not the snipers. You can win in a couple of seconds or fall into a spiral losing road.