That alone completely invalidates whatever the point of testing was.
Inconsistent methods without enough repetitions for measurement are never going to present accurate and objective results.
It is very good that you have the will to perform such tests. But I think you need some help in this task. First, I would suggest learning some elementary statistics. Then you can form a statistical model and with enough repetitions (10-20 minimum) and right statistical test support your theory.
The problem with this though is that you would need to spend a lot of time just to statically prove the probabilities and distributions that are given a'priori in the game files. So maybe its just easier to go there and use some maths to calculate the distributions you need.
This.
I'll recommend if you want to make any proper analysis/test:
-There's a specific plain map for testing which has range indicators.
-5-15-25-35 More or less the 4 ranges you want to test units against each other. You could go for 0-10-etc but at 10 you are in the borderline range for point blank mechanic.
-A more realistic approach, would be to compare the performance after X amount of time, rather than waiting to see both units wipe each other. Say 30s for all units. Sitting troops or tanks till one of them dies, is not how the game plays.