First of all stats.
Squad size reduced from 2 to 1
• Camouflage combat reset time from 16 to 10
• Camouflage revert time from 3 to 6
• Hitpoints increased from 64 to 82
• Population increased from 8 to 9
• Ready aim time changed to 1.5 From 1.75 CORRECTION From 1.0
• Cooldown changed to 3.5 (min) - 4 (max) From 4.8
NOTE: Wasn't all snipers supposed to have their max CD be usage as base.
"Cooldown, and all aim-time always uses the max amount of time and has been standardized for all distances meaning snipers do not fire more quickly the closer the target is."
Why not just put it at 3.75 and call it a day.
• Reload duration decreased from 5 to 4.5
• Reload frequency increased from 4 to 9
Mosin Nagant with 10 munition clip
• Population from 8 to 9
• Out of cover camouflage decloak time increased by 2 seconds
TL;DR: slightly worst OH sniper.
My vote goes to: change/nerf SU sniper in some other ways while retaining the 2 man squad.
1- I REALLY HOPE the buff to counters will basically make sniper play unplayable (all of them), cause i don't want to see a game on which SU soviet snipers are stronger than now, and the only realistic solution is gonna be counter snipe because:
-Mortars won't be able to kill them at either 82HP or because when they are in cover, they will still not kill them at all. YOU ALL people complaining about 2x64 HP are gonna miss the times you could kill them with indirect fire.
-Camouflage on the move is GOOD.
2- I REALLY HOPE mostly OH sniper on soviet faction doesn't make it so it's stronger with higher risk to pull them off. I don't want to see cheese games of clowncar + snipers and OH hiding till 222 arrives and the result of the game is determined by either Soviet going full clowncar sniper into T70 or OH managing to kill snipers.
3- I thought we established that Company of snipers was a bad design.
4- Why not nerf/adjust soviet snipers with:
A) Make the scout rifle transferable instead of the sniper variant. Increase reinforce cost/time. This allows OH german sniper to counter snipe basically always, when it retains better camouflage and better RoF.
B) Increase splash on 64dmg threshold on incendiary shot (so you can 1 shot soviet sniper more reliable) and give flares revealing on cloak targets. Now both units have a vet 1 ability which lets you counter the other sniper.
C) Just increase size on SU sniper to offset the higher HP pool.