i think conscript repair is better
i would buff the plane for sure
More like: fix the damn tracking cause the aiming UI is bad
Thread: Advanced Warfare Tactics needs some love1 Feb 2019, 19:49 PM
More like: fix the damn tracking cause the aiming UI is bad In: COH2 Balance |
Thread: Tric_TV can fix stalingrad map for free, if you guys want it31 Jan 2019, 22:18 PM
But it is a shit map. Polish all you want a turd, it would remain to be a turd. the objective here is to fix a map that is historically significant and should be present in this game, and someone very kind that have experience (tric) set out to help. Everybody thinks that Stalingrad have problems, that's why this thread exists. If you want to know how to fix it, you can see tric's video in this topic somewhere. If you have suggestions, we would be happy to know. Most of the heavy urban maps don't work in CoH2. If you want a Stalingrad map, i think you'll have more luck trying to rework Lazur Factory rather than Stalingrad. If you can't rally up competitive players to play it so any issues can be brought to light, then you are just going to waste someones times on something which is gonna end up been vetoed most of the time.
And this is also why we can't have nice things. In: COH2 Gameplay |
Thread: OKW vs UKF is completely broken.31 Jan 2019, 09:31 AM
I agree with the general notion of your point, but i do think that there's merit to remark that LMG do indeed have a "weakness". Chasing: i guess it depends on the situation. If you can block the retreating squad pathing i'll say it's worth. If you are not sacrificing positioning i think it's better to chase for a bit and then stop when they are gonna get close to max range. Grens: not in today's meta, but against soviet double sniper (which in that case you should go for G43 if you have them available) or maxim spam. The funny thing is, even if LMG42 is stronger, and even if LMG grens are overall far better than vanilla ones, it still removes an option from the squad. In the cases of Sappers and Guards, even if their upgrade is indivdualy weaker, i'll say they don't do much on their own on the move. Guards comes with PTRS which further cements their role as standing ground units and sappers don't do much on their own by the time they arrive. Just to be clear: all weapon upgrades are no brainers, as i said before. BUT LMG at least have a drawback. Assault Rifles and Carbines get the best of both worlds. Damage and DPS on the move. In: COH2 Balance |
Thread: OKW vs UKF is completely broken.31 Jan 2019, 01:51 AM
LMGs which can't be used on the move, are not "all range upgrade". On top of been bullied by CQC or units moving around pass them. DP28 and Bren should have lower damage at 0/5 range at least for those units who normally wield it. I would call all weapon upgrades although, no brainers. Because even if they have CONs, such as LMG and SMGs, they really overpower those deficiencies easily. I do think Assault Rifle type of weapons have a bad design problem. They don't have the limitations of LMGs, while they still retain far more ranged DPS than they should. On top of having scatter hits. In: COH2 Balance |
Thread: Tric_TV can fix stalingrad map for free, if you guys want it31 Jan 2019, 01:32 AM
Maps like Stalingrad would amplify the strategies and some commanders might be useful in a niche scenario. That would only apply, if we had a "draft" mode before entering a game. You would kneed to know which map you are playing so you can choose your 3 commanders for your loadout. The system works for tournaments but doesn't work for automatch where you locked down commanders from the getgo. That's without taking into account the limitations of each faction.
That's the key problem. Besides all the issues with pathing and buildings, if a map is an "autowin/autolose" with certain factions or commanders, it's gonna be hated and vetoed. Even if Relic released plenty of variety of maps, BALANCE would dictate what most people would like or not. Just remember the balance state of the game on early times. Open maps = Ostheer paradise. Urban maps = Soviet map. Not saying we are in the same spot, but it's generally agreed that factions keep having key roles locked down or ineffective. At the end of the day is as you say. No matter how good the rework is, no one is gonna care about it. It's like if someone suddenly said, guys we can fix "Shittard/Prypiat" or heck Don River. In: COH2 Gameplay |
Thread: Conscript Utility31 Jan 2019, 01:05 AM
I just checked the vet guide (which is outdated). Forgot they reduce it and changed it around. Veterancy 1 now grants 0.92 received accuracy Veterancy 3 Received accuracy from 0.6 to 0.707 In: COH2 Balance |
Thread: Conscript Utility30 Jan 2019, 19:18 PM
From where did you get those stats? Cause even if they are 4vs6 models, Gren squad have higher damage output. They have the same offensive vet. Vet 3 fights with stock weapons are in favour of conscripts because they get -40% RA vs -23% RA but still, the number is off. Conscripts have 1.09 RA which translates to 0.654 at vet 3 Grens are 0.91 >> 0.7007 PD: i don't want LMG conscripts even if it's a DP28. In: COH2 Balance |
Thread: Ostwind30 Jan 2019, 00:32 AM
I'll start by buffing AA chances and turret rotation (so it can actually shoot at the target). Giving suppression to the hull MGs would be a buff or a nerf? Put it basically at old 2 stacking bulletins levels of suppression. In: COH2 Balance |
Thread: SECTOR ASSAULT GHOST BOMBER FAKE NEWS28 Jan 2019, 23:04 PM
All artillery offmaps gives you either plenty of time to abandon the area, have a smaller area and/or won't attack units outside of it. That's not the case for loiter planes. Don't call loiter planes if the opposing team has AA. If all dedicated AA platforms had this capabilities, you would had a chance to counter single pass strafes as well. The Quad was able to insta kill it because there was no fog of war, it was aiming at the direction the plane came through and there was no other targets in the vicinity.
I would hope so, but there's so many exceptions to the rules in this game. In: COH2 Gameplay |
Thread: SECTOR ASSAULT GHOST BOMBER FAKE NEWS28 Jan 2019, 22:26 PM
Yeah, centaur and SU AA halftrack knock out all planes on the first pass. at vet 0. It should be hotfixed with the Brum nerf since it's way more op than the Brum which was only somewhat overperforming. In fact, all dedicated AA platforms should have this performance. In: COH2 Gameplay |
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