I see your campaign of proving me wrong continues as usual. A word of advice partial quoting me and taking things out of context does not actual help your campaign, since I was responding to the comment "Since release the nerfs are much more then the buffs".
But once more it you actually prove yourself to be wrong. For everyone one of these "nerf" you listed conscripts received buff and ended up being stronger than they where before your so called "nerfs".
My point still stands, overall conscripts have been buffed and not nerfed, the buff are actually more than nerfs.
But have a nice day.
TBH, your point is kinda iffy. You started with a false premise (conscripts never receiving nerfs in last years) and continued with a subjective opinion.
If we compare today conscripts they are much weaker than conscripts on release. And that's is fine, because most if not all the power they had, came from cheese (which is a subjective opinion whether this is good or not).
1- Overpowered bulletins (health and damage).
2- Dirt cheap abilities. I remember using Oorah at the beginning of the game to get faster to strategic points because it was basically a free ability.
3- Long range throwing AT nades and Molotovs pass vet 2. While Molotovs had always been a joke, what was not a joke is when they finally were blessed by RNGesus and crit models.
4- Stacking cover HTD
5- PPSH were stupidly cheap and stronger.
6- Cheese flare on doors.
7- Sandbag ghost/spam.
8- Dead models were the best scouting tools.
9- Release PTRS focusing the support weapon itself rather than models resulting in instakills.
10- Popcap and weapon slots.
Soviets has always been a cheese faction. Once you nerf the cheese and normalise the units, you found out that they are so bland, irrelevant, which can't keep up with normal standards because it's hard to gauge the potential of a unit which has so much power budget behind those attributes.
The problem has always been the Western Front Armies, which put the power level so high compared to what we had with vanilla factions. Even worst when you consider that veterancy was not working properly for quite a long time (which further exacerbate the original intended late game potential AI). The problem in their case was not early performance but mostly late game potential.
Buffing units is fine, as long as the buff is not done in a timeframe on which the units is already good. Buffing a unit doesn't mean increasing only DPS.
Increasing DPS doesn't mean models will start to instantly be deleted. If we gave Combat Engineers, Guards Mosins after T3/T4, it doesn't mean we will have units falling down like they were wielding double LMG34s. Because while the buff is insane, the timeframe at which is applied and damage potential is leagues below the DPS expected by units at that time.
You can nerf units (Penals and Volks).
It doesn't mean that you are fixing the problem of most other units or help them make them relevant.
PD: i don't like OP suggestions btw.