Reminder that this vote is solely asking for 1v1.
SU > USF >= OKW > OH (it would be equal if UFS didn't exist) > > > UKF
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My controls weren't working
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
Post History of elchino7
Thread: Faction Rankings in 1v1 23 Nov 2019, 01:54 AM
In: COH2 Balance |
Thread: Wehrm GRENS23 Nov 2019, 01:47 AM
snip Referring to overkill. You "waste" some damage. This is why equal DPS doesn't mean equal performance, even if both units were fighting at same amount of models. I'm not comparing Grens vs Volks.
That train departed too many years ago, the moment WFA was released. Cons won close range, Grens won long range. Then March deploy grens were made. Then it was reversed at some point. Scaling was never due to veterancy (they had mirror vet before WFA), it was solely because LMG42 or G43. The sole reason SU kept in check that, was with wiping capable units and abilities. You were forced to reset vet units with mines, demos, precision strike, artillery, ISU, etc. Or you could do like any other else which would either spam maxim or Guards to replace cons lost. Cons were just AT nade units (unless PPSH was OP at that specific time) In: COH2 Balance |
Thread: UKF absent from tourney play again22 Nov 2019, 21:49 PM
I forgot, there was also the games from Tightrope against Ashaboi (rank 1 UKF). I was asking just to see all games UKF was present. And yeah, the claim of 0 is disingenuous as saying that OH was not present at all. Even if you account for 3 vs 2 factions.
The problem is that it was not a "strong" CQC unit but a spammable CHEAP 2x weapon carrier. It was rear echelon spam 2.0 As I said already: The main reason we can't balance UKF is the existence of commanders that heavily buff emplacements (Advanced Emplacements Commander) or make emplacements obsolete (if you ever used Firestorm Doctrine with the Fire Barrage for LEIG you know what I'm talking about). Those commanders shouldn't exist when we have a faction, that relies on emplacements to fill some of their important battlefield fighting spots. And that's the problem. Relying on emplacement as a design philosophy. This only further limits the available number of units to be produced, specially in 1v1. In: COH2 Balance |
Thread: PTAB vs IL-2 Rocket Run22 Nov 2019, 18:39 PM
Bug or ninja change. In: COH2 Balance |
Thread: Wehrm GRENS22 Nov 2019, 18:37 PM
It should be slightly less as well due to damage profile of the Volks rifle. It's the same thing which happened to the IS when they went from 16dmg rifles to 14dmg. In: COH2 Balance |
Thread: UKF absent from tourney play again22 Nov 2019, 12:52 PM
15 OKW games (if the OH number are correct, spoilers ) The thing is i think i saw way more OH play in previous rounds while the presence of UKF was anecdotic. The difference between hungry and famine. Or been niche and non competitive. snip Reminder that ranks between factions are not equivalent outside top100. You should look at level, which is a slightly better estimation of skill.
Where? There are only 2 games in Stormless, Tightrope, AE on YT. Spoilers: from those, Bartons game was a "stomp" by Hans as OH (barely losing VPs, although a longer game). Aimstrong vs CC, Aims basically stomped first 2 games (less than 20 vp lost) and the last he made a comeback with OH. PD: i found another game from Aimstrong vs Luvnest on Twitch. Didn't go well for UKF. In: COH2 Balance |
Thread: New features in coh3 request/discussion 22 Nov 2019, 11:47 AM
"It does, when the only factor that matters right now, is the location at which the shell impacts on the hitbox." If the game was in 2D and shells impact with the first part of the tank they SHOULD met, there wouldn't be an issue. In the current game/engine, you will be increasing problems on expectatives (as you would be both reducing frontal and rear armor hitboxes to add side armor) as it would be more evident the problems the game has with ballistics. A tank facing another one frontally in a roughly 90° cone vision, should never use any other value to tank penetration other than frontal armor. In the current game, even with a split of 50/50 we still have cases of getting rear shots. In: Lobby |
Thread: New features in coh3 request/discussion 22 Nov 2019, 11:25 AM
It does, when the only factor that matters right now, is the location at which the shell impacts on the hitbox. More so when we had 2 factors into account, scatter and accuracy shots been (probably) centered towards the middle of the target. The benefit of the current system is that its simple and straightforward to implement and understand. The issues which arise are that even with perfect positioning, you can have unwanted results due to scatter, elevation and hitboxes. The point of adding side armor should be to further improve the game and reward players for better positioning. In the current system, it would add a further layer which would indeed incentivase flanks but would also randomly punish players even more. I should clarify, that my vision on angling for CoH, would be simple to determine what type of armor value (front, side, rear) should the shell use if it hits a vehicle disregarding which part it actually hits. It would roughly be a 120° split for each one (probably a bit more favoured towards the front than the sides). In: Lobby |
Thread: New features in coh3 request/discussion 22 Nov 2019, 09:44 AM
As i said, i consider it a possibility, but the implementation should mean that how the game approach armor vs penetration should be different. I based my response on how the game has been built in both versions of the CoH. I see it feasible to implement side armor at the moment on CoH2, but that would only apply to specific vehicles. In: Lobby |
Thread: "Post contains" filter doesn't work22 Nov 2019, 09:06 AM
Is it just me or does this feature not work? It works for my own posts. For other users i have a workaround: https://www.coh2.org/user/15177/derbyhat?search_content=WHATEVER The filter also only works with specific order on the word search as if it was a "search this specific phrase" search in google by using "". So you need to use mostly single word. In: Site Feedback |
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