Move a file you added to your mod to a different folder. Repeat until it builds. Start with the most relevant/recent ones. |
Sometimes it's the simplest thing that causes this to happen. Make sure the Java Home Path is actually pointing to the correct folder, as it does not update automatically. Otherwise, you could start removing files until it builds to troubleshoot the issue. |
Mod Builder does not care where your .mod file is. The shorter the path to your mod folder, the less you will run into this issue. |
They stripped out any ability to load mods outside of what is allowed. So, no.
-dev still works because all it does is add the SCAR console. |
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If I remember correctly, the T-34 and M4A3 are the only ones with markers for tank riders, since they had experimented with the idea and abandoned it at some point between vCoH2 and WFA.
The Bren Carrier has seated passengers with new attrib entries, but unfortunately it also requires models to have the right markers. |
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Just want to clear up one thing: despite the name, the .abp has nothing to do with animations, directly. It is just an array of animations, models, objects, and other things needed for an entity. The .rgo is responsible for fine tuning the actual animations (.rga) into a game-readable format, like -15/+15 horizontal, etc. So, the only way to fix this issue correctly is to modify the .rgo. Unfortunately, we do not have the ability to do this with the current toolset. |
That was done when there were no restrictions for modding. Unfortunately, it's not possible with the current tools. |
Why send the entire mod instead of just the modified files?
I would recommend using GitHub or some sort of source control so that when one person updates, the other gets only the modified files. |