Sorry, by attributes I meant those in the skin_pack category. There is a kill_type there that you can change. Just be sure to use the correct ones for german instead of west_german. |
The files are in west_german. Just be sure to use the right kill_type in the attributes for the german faction, as they are different from the west_german. |
No, it is not possible. Whoever created the Steam Workshop files will be the only one who can make any changes.
You can always petition Valve to make changes. I posted about it in their forums some time ago, because I also think it would be useful, but nothing came of it. |
Contributor is just for credits, it does not provide any additional privileges. |
You probably referred to the icons incorrectly in the Attribute Editor.
It should be ModIcons_<ModID>_<Filename>
Where <Filename> is the name of your icon file (without extension).
So, for heavy.png, it would be:
ModIcons_a59897691cbf421585cb100735603ae9_heavy
Using your Viking mod's ID as an example.
As per my tutorial, you can get this by right-clicking at the bottom right in Mod Builder. |
It has to be a .tga. |
Right-click on info, then Add Burn File. Select a 280x280 .tga file in your mod folder. |
It built for me without problems. Try reinstalling Java. If you have 64-bit Windows, try installing 64-bit Java, etc.
Also, make sure you have the latest .NET Framework. |
You have .rgt instead of .tga in your "data\art" folder.
You have .tga instead of .png in your "data\ui" folder.
You have a duplicate Burn Setting for "data\art" in Mod Builder.
You named your icons ModIcons_a59897691cbf421585cb100735603ae9_<filename> for some reason, when they should just be <filename>. For example, light.png, medium.png, heavy.png (I suggest viking_<season>_<killType>). Avoid using capitals in the names. You only refer to them in the Attribute Editor as ModIcons_a59897691cbf421585cb100735603ae9_<filename>. |
You have to use the Attribute Editor or SCAR, you cannot simply modify files, repackage them, and use them in-game.
There were some UI-specific functions added to SCAR, which allow for custom UI. If you are familiar with Lua, that is your only option. |