Do you have Flex SDK installed? Could you PM me a zipped copy of your mod folder? |
I think the zis_6_transport_mp already supports it. |
ZiS-6 is just a ZiS-6. The file names might be misleading, as they refer to US6 (Studebaker), but the model itself is just a ZiS-6.
Anyways, I don't think that one has a canopy. It can have passengers, though. |
The "set_random_supplies" state is only for the Opel Blitz, so that is why it does not work elsewhere.
Do you mean the Dodge WC51? I am not sure what you mean by M6. I am guessing you saw M6 37mm GMC somewhere and thought the truck was M6 as well (it is actually a Dodge WC55 in that case).
I think you can look in World Builder for additional states, but otherwise you would need to look through and find them being used in Relic's attributes.
For example, dodge_wc51_50cal_mp has a "canopy_visible" state being set to "false", which shows that the canopy is on by default (as seen with dodge_wc51_mp). |
Sure thing! Just to verify, it was your Java location, then? |
Make sure C:\Program Files (x86)\Java\jre1.8.0_51\ exists and has a bin\ folder with java.exe. |
a. Only if the vehicle has combat slot markers in the .rgm. If not, a custom .rgm would have to be made, for which we do not have support.
b. Only if the vehicle has states that toggle the meshes on/off. In the case of the Opel Blitz, set state_machine "set_random_supplies" with do_action_state_name "canopy" in an "animator_set_state" action. |
Unfortunately, no. |
I do not think there is a way to edit it directly, as was possible in CoH1. However, you could add an income_upkeep_manpower_player_modifier in the start_actions of the army and modify it by some desired value. So, if you want the manpower upkeep to be halved from 14 to 7, multiple by 0.5. |
It should, you must be doing something wrong somewhere. Invisible weapon, but no blue box, means that the .abp is right but your weapon is not. |