Why panzer 2, panzershrek, blob, aa truck tier, stuka trollfuss and obersoldaten still not nerfed?
Because they are balanced and stats say they are balanced at least in 1vs1. okw is a problem in teamgames where the ostheer is adding more fuel to the okw |
In a competitve match USF will be struggling with Muni because USF AT needs alot of support and Panthers and Tigers do not. Same thing can be applied either way. Both use alot of munitions. USF however doesnt go no brainer with it. So it may not be nades it may not be BARs but you are going to be using them one way or the Other.
HVAP rounds for ATG, HVAP for Jackson, P47s, Recon flights, BARs/LMGs, Smoke, Nades, AT rifle nades. If you arent spending muni as USF you are not going to do well against an equally skilled opponent. I think you are confusing the early Map control USF has against Ostheer in most cases as a lack of Munitions spending. Its not. They tend to get more early and spend more later. But they will be spending it.
Well this is flat out wrong. |
inb4 ivised posts
listen to what lemon said earlier in the thread in his posts. having played vs his MG42-heavy start last night I can say in complete confidence that the MG42 in it's current state is totally fine. When played smart and utilized correctly depending on the map, is incredibly powerful.
"hurr durr smoke nades" like lemon said, if you see one, reposition. It's not hard. If your opponent is burning 25 munis every time he sees one of your MGs, he's gonna be strained for munis himself. Not only that but you can use smoke nades against your enemy; if you can't see them, they can't see you, so set up a counter-ambush as they advance through the smoke.
Everybody can make a mg42 work, Including i. But its vastly inferior to the maxim or 50 cal. It needs far more babysitting and you need far more skill and foresight then when you need a maxim. to the point i say fuck the mg42 lets get another gren squad.
So people have right to complain about it. they have the right to complain that the suppression is so low that people can reach nade distance before the mg suppresses them. they also have the right to complain that the gun taverse speed is way to slow |
On the other hand, OKW is moving with A-very skillful-blob of vetted Obers/Volks.
Yeah the thing rifles can defeat volks/obers. So you dont need a sherman . |
Since when do USF tanks require penetration to get killed?
The thing is axis armor is so much durable that axis players dont even bother to micro their panthers to fire at off vision long range or flank.
LOL. Panthers are not meant to flank or are long range units. As i said before every heavy tank is expensive. for every tiger you can build 2 jacksons. now 1 jackson is not sufficient but will wipe out all heavy armour safe for the elephant and JT. |
Jacksons don't suck. Especially with veterancy they become incredibly good, a much better option than Su85, for example.
But without veterancy, Jackson shots will relatively frequently bounce off Panthers, Brummbars, Tigers, and not to mention superheavies. And bounced shots do not grant even a sliver of vet. Axis tanks reliably penetrate allied tanks, so they get a steady supply of vet, and a very useful vet1 ability. They also can bounce shots meaning they can disengage with their vet intact.
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Which is balanced. do you think the panther or jp4 penetrate the is every time. What would they be worth if every tank destroyer could simply treat them as a medium tank with more hp. They are slow and very little dps for their cost. After all 2 p4's will do a shitload more damage against infantry and units it can reliability penetrate then a single tiger.
Stop complaining about it. its not a big deal. |
In my opnion the mg needs a slight suppression and traverse buff of 10 % the unit is perfectly fine. at vet 2 so we shall see how it works.
PG are a bit to expensive reduce cost to 300 MP
A major issue is the lack of a good early mobile unit for the ost especially when dealing with maxim and sniper spam . the 222 really needs a major overhaul. make it cost 320/50 320 hp main gun and mg (remember usf track has 2 mg's)is on par with the usf track
Jacksons eat tier 3 for breakfast. a problem that has emerged since coh 2 rolled of the beta. the lack of a tank destroyer is really killing tier 3
The tier 4 brumbar. in my personal experience the p4 does its job significantly better. not worth the cost either decrease the cost or buff it someway. |
You are the one full of shit .
The puma is not fighting IS2etc... Why? because, by the time,, is 2 is out, you have either a Panther or a Tiger.
And, I never said that the dps of the Flak HT was higher than the AAHT against light vehicle. But against Inf the FlakHT is far better. Because the AAHT must show its back and you forget the shitty pathing.
And for the record, all the quality medium and heavy armor you said are doctrinal, which means Allies are stuck with a reduce number of commander to get decent armor, how fair is that?
1. how current meta works when you have puma and finally have a panther you face 2 is-2
2. Shitty pathing is your problem use the reverse button. and really your best argument is the rear armour? let me tell you this it has 320 hp and 5.5 rear armour similar to the m3 fronts armour and it suppresses any infantry. the aa track really isnt concerned about bullet fire.
3, while doctrinal its still a valid option. in fact the soviets are based around callins and the 85 and e8 are the best medium tanks in the game with enough penetration to be really a threat to even the german heavies. |
The Flak HT is good at what it does. Killing inf.
The AAHT has another role, killing light Vehicle and suppressing inf.
And again, the Puma is not fighting P4 or Panther, isn't it?
The puma is overpowered for its cost, deal with it.
Your full of shit. the dps of the usf track is way higher then the okw track if less bursty. and mobile suppression is way better survivability . and unlike you im not on the srub level where people cannot use target ground ability to avoid smoke.
The puma is not fighting panthers. it is fighting 85's e8 kv1 and is2. do not pretend that the allies lack quality medium and heavy armour. You need to deal with the fact that shreks in the current state is never going to be changed . so l2p i say.
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The FlaK HT is extremely good at what it does, so is the Puma.
Let's compare the M10 to the Puma:
1. M10 is doctrinal
2. no smoke
3. no vet 1 ability that renders tanks useless for a decent amount of time
4. available after 7 CPs (much later than the Puma)
5. doesn't spot for itself
The only advantage the M10 has is its higher pen. Its armor is 120 which means that it will get penetrated by any axis unit anyway (apart from the Puma which has a chance of 66%).
Its higher pen is irrelevant because it has to fight against heavier armor (Panthers/JPIVs) when it arrives.
The AA HT is good against inf and light vehicles, the FlaK HT is extremely good vs infantry (+ it has smoke).
The FlaK HT doesn't have to show its rear armor to fire. The FlaK HT only costs 55 fuel whereas the AA HT costs 60 fuel + teching.
I really don't know why you think these Allied vehicles are better than their Axis counterparts.
Thats not a minor difference the m10 has a penetration of 140 at long range the puma 80. the m10 can penetrate nearly all medium armour with a usually success rate of 75% against p4's. the puma has only 50 % chance and dont even bother against e8 or 85's . the m10 can conformable snipe enemy medium tanks from range so it doesnt need smoke its simply lot easier to use without it. even then it gains flanking speed which is a smoke of its own . aimed shot is useful but so is ap rounds.
And 7 cp is moment when tanks start to appear. puma has no use early game. safe to hunt that pesky m20 which shreks will deal with anyway. all in all the m10 is the better medium TD by a long shot. denying that is stupid. also lol saying the flak track is good when the usf track has nearly triple the damage and mobility. |