Current iteration of the T34 is great. Probably one of the best medium tanks in the game in terms of cost-effectiveness, second really only to the PIV (I'd take T34s over Shermans any day of the week).
Looking over the Sherman vs T34 stats, the Sherman is indeed better in almost every way (usually only by an extremely small margin however) but is clunkier in terms of micro due to having to switch between types of rounds. Also, the Sherman costs slightly more per tank.
I personally think the units fine. I don't whether giving it its old pre-patch reload time is a good move because the tank is fine at the moment anyway.
My biggest problems with the Americans is that if you don't go for the infantry doctrine, Rifleman don't scale into the late game. Like, at all. Especially against the OKW. Also, lack of mines on echelons is frustrating and makes dealing with (super-)heavy armour an extreme pain in the ass.
The idea behind buffing the Kubel was to eliminate the unit's redundancy against the Soviets (A faction the Kubel really feels lacking against) as well as give it some late game potential against the Americans.
I've played against it a few times and I've played with it post-change and I quite like it. It's a farcry from the disposable insta-harass-and-expect-to-lose-by-the-fifth-minute-mark vehicle which almost always ended up dying extremely early against both factions.
I admit, it may have been a little overbuffed but I think that could be offset with a manpower increase to maybe 280ish. I think, in terms of effectiveness, its in the perfect place at the moment although it is really cheap for what it does. At higher levels, it's still really easy to kill with early game vehicle rushes and good micro/flanking. Every game I've been up against the Kubel has generally amounted in me killing it within the first 5 minutes at least.
The SU-76 is essentially the Soviet mirror-equivalent of the StuG-III. Its got slightly less armor, HP and penetration but they are essentially the same vehicle (The StuG-III is slightly better in nearly every way at the expense of not having the HE-barrage and also costing more fuel).
I overlook the SU-76 in game mainly because of the fact its eclipsed by the other stuff in its tier: Yes, the SU-76 has a HE barrage but in the same tech, you get the Katyusha which kinda blows the HE barrage completely out of the water; Yes, the SU-76 is an assault gun which is fairly decent against tanks but in the same tier, you get the SU-85 which is far better in every way than the SU-76 in the AT department.
Now that the T70 is a fairly ba(d)lanced tank, I'd actually like to see the T70 and the SU-76 switch places in the tech tiers. I'd feel without the Katyusha and the SU-85 overshadowing the SU-76 massively, it could actually be a fairly useful tank.
I got to rank 16 AT with 16 wins to 1 loss with Americans purely by spamming Rifle/LMGs backed up by the Captain's tier with AT-Guns straight into an Easy-8 or Jackson spam with two Soviet support players (One going a Mark Target doctrine and one a B-4 doctrine).
You can have 2 Jacksons to every Axis Tiger. There just isn't any competition what so ever. Your only real threat is the Jagdtiger (But that's what the Soviet B-4 players on the field for).
Yup. Pretty much 100% the strategy I've been going up against as the Ostheer against a decent American player. Also the strategy I used to use with 100% success against Ostheer players as the Americans.
I haven't played a 1v1 in a while but a strategy I came up with which could work is getting PaKs as early as possible to deal with the extremely proficient anti-infantry capabilities of the Lieut's tier. A very early Tellar has saved my ass a couple of times against some of the top 50 American player's Lieut light vehicles (In particular the FlaK HT, which is devastating against the Ostheer due to the lack of a reliable AT light vehicle (i.e the Puma) from the Ostheer). The PaKs will also allow you to deal pretty effectively with both vehicles from the Lieut's tier AND the inevitable Easy8s.
I'd recommend picking the Tiger Ace: If you can hold out long enough for the TA, you've essentially won. Also, the TA doesn't require fuel at all so you can spend fuel on getting as early a PIV as possible (PIVs are amazing against the Americans and just about match the AT capabilities of the far more expensive Easy 8).
Regular tiger docs also work. An extremely good Tiger doc is Lightning War: Those G43s are amazing vs the Americans. Gren upped with G43s are extremely brutal vs non-LMG rifleman and G43s are really cheap as well compared to LMGs.
For map control, you should focus on locking down one side of the map exclusively (try and hold at least one fuel; munitions is less important but also extremely useful if you can get it). If the map suits it, you could try and harass the cutoff as much as possible.
I guess that's it. You're at an extreme disadvantage playing against this strategy as the ostheer and it's not beatable without disproportionate luck to your enemy if you're both equal skill, so good luck D:
Why don't people invest in extremely expensive, pop-heavy static defences?
Cus' of these bad boys:
And all off maps....
Any off-maps or artillery what so ever completely fuck static defences over. Let's not even go into the fact that almost all the (useful) American doctrines have extremely heavy off-map artillery call ins which can absolutely decimate static defences (Literally one-shotting PaK40s and other static shit).