why do brit even exist...
Because according to the community they are well designed
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I used to be actually pretty ok at COH2. If you look at my stats, I had a few good years (or at least good 2v2 partners). Pretty crazy how easy it was. There was stuff to be exploited for sure, before they turned everything over to the community and now we inch, every patch. closer to mirror matches. Which is also ironic, because I always wanted to see mirrors in competition. Skin the units differently, it feels better I guess? It's really the only solution, because no one on in this community mod team, or Relic (whatever remains of Relic) has the big picture vision to understand asymmetric balance and strategic, vs, by-the-numbers, unit-vs-unit balance. This is an aside, but COH1 will be remembered 50 years from now for getting that. COH2 doesn't. Most other RTSes don't.
Then came the patches, most particularly the patch, I think, in 2016, that increased lethality a lot, making manpower about 5x more valuable than fuel or ammo, whereas before I'd say it was 2-3x more valuable. Before that, I beat Symbiosis (old schoolers will know who that was) in 1v1 once (see my Twitch). This isn't really widely remembered , but that patch turned the game, finally, and irrevocably, in favor of two types of players: 1) people with fast reflexes and 2) ultra-cautious tacticians who are still fast enough with multitasking to react to situations across the map (Luvnest is your hero and guide here).
That's when I really started sucking. It destroyed me, because my age was starting to show. Just don't have that CPM or multitasking. Just couldn't deal with the changes. And it was about this time when even sub-intermediate rank 500 players started chasing retreating units. I think there might have been another patch that encouraged this, by reducing the damage reduction to retreating units? That REALLY started ruining the game for me. Just the lamest fucking gameplay ever, 2v2s turned into a battle where the players were basically just jockeying for position to get retreat wipes after the initial engagement. If you're still a noob and are looking for a winning 2v2 strat, just do this - cap what you can, then go help your mate by flanking from behind. Even top 100 you don't always see this, but it's the easiest way to win a 2v2. Wipe all that stuff, win game. It really is that simple and that stupid a game now.
I guess this is just to say, it was a good time. But the combination of the lack of strategic gameplay plus the total emphasis in the last 3 years on reaction time has meant I just can't play anymore, not seriously. Maybe I'll pop in once in a while to screw around but I know I can't do what I used to, because I'm not at that level really anymore, and the game has definitely made it harder to play at that level. But always remember, the level of competition we've gotten to is ONLY tactical, not strategic. And that's not the fault of the players, that's the fault of the game.
GGs everyone.
Noise of Carpet
Lol
CoH is one of the very VERY few RTS s which dont consist of only APMing better, but als rewards good preparation, ideas, reading the game and thinking.
whine less.
and don't get me started with CoH1. that game only consisted of who could blob snipers better |
tiny tech trees with very few units, super small unit number, terrible performance, feels even more sluggish and indirect than CoH. Kinda reminds of that vikings game (something something Ancestors) and I'm 90% sure its gonna flop.
Edit: Mirror matches with small tech trees like this lead to both players using the exact same units with the same timing which is extremely boring.
BUTBUTBUT...
its the great COH killer
at least that's what this forum told 4 years ago!!!! |
Actually there is little reason for USF to have stock reckon plane and it should probably be removed especially after the buff to their off maps. That would also create a reason to have doctrinal reckon planes.
As for aiming the ability first planes come from base so one can predict the flight path.
Same goes for UKF.
or give it recon after vet1 or vet 2?
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Thread: Comet12 Jun 2020, 20:28 PM
remember the comet spam times? i do
and i dont want them back |
n1 |
Plz use it and come back with a replay showing it do the job without your input.
you mean the barrage?
1 click is different from the 50 clicks you need to assault it with indirect/at guns / infantry |
if you decrease muni cost it will be spammed even more.
the problem that it has no counter will stay.
looking forward to that glorious balance times |
!RANT!
seriously, this unit adds absolutely nothing to the game. Either it stays alive and gets dozens of kills YOU DID ABSOLUTELY NOTHING FOR (!)
or
it gets destroyed immediately
nothing of any decent gameplay value is lost if you remove that BS from the game |
replay pls |