Grens can`t win vs Shocks this is redonkeylous
Wanna bet?
Give them LMG or G43 and they are more of a challenge... |
Ok, then new PPSH is worse than LMG and G43, right?
Well, is cheaper and probably appear faster or at least at the same time.
It seems fair to me, I don't understand the fuss about the change.
The "fuss" is Conscripts can't stand their ground anymore,not until the first unit of LMGGrens,G43Grens,PGrens,AssGrens hit the field while at the same price of 240 MP Grens can counter Shocks or Guards or whatever...
This is called balanced for you,right? |
Most of the "complaining" about PPSH's was apparent specifically in threads where some Sov bois wanted the old overpowered PPSH to be CP1. Serious posters where so busy debunking and damage controlling in those threads they never even got a chance to post "PPSH needs nerf" threads, and the resultant animosity and trolling from those same Sov posters to even one such thread would have been absolutely enormous.
And there where MANY of those. Repeatedly, people tried to push the old PPSH to CP1.
There, the complaints against PPSH where mostly expressed in a desperate effort to prevent their change to CP1 with the old stats. Not that the Sov bois acknowledged even one inch of those.
Imagine if I had posted a PPSH nerf thread a month ago. Imagine the reaction.
I got called all kinds of shit for resisting and arguing against the old PPSH being changed to CP1, as they wanted... Guess who was right in the end?
As much as you may hate me and think I'm an asshat, take it from me as someone who has read everything since launch on Central Coh2 tab. Thats how its happened.
Hilarious, in retrospect. How completely out of touch so much balance discussion actually is. I am eternally glad and grateful that Relics real balance team, yet again, cuts through the bullshit and is really centrally concerned with actual real issues, time and time again they have delivered on those.
DLC Commanders, obviously not withstanding, but those are by another guy, and financially motivated. Unfortunate, but the real balance team is still delivering sterling patches that really, seriously, improve the game patch after patch.
I don't hate you LoL...
The 1 CP change was a sugestion in response to the imba LMG Grens if I remember correctly...
Still I failed to see ONE pre-patch thread about PPsh overpowered or something like that... |
Uhm no.
It was infact always overpowered before.
Again,I failed to see a single thread about it being overpowered... |
Uhm dude,AssaultGrens haven't been touched in this patch as far as I know...
Also AssGrens vs Shock Troops is like putting Conscripts vs PanzerGrens,which usually doesn't end well ...
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one should consider that this wasnt actually a balance change in terms of "yeah that thing is quite balanced, but lets fool around with it a little bit", but a bugfix. the stats on the PPSHs were the wrong ones and lead to them overperforming (mini-lmgs)in certain scenarios. so i think that change (even if one wasnt aware of them having the wrong stats) was a move towards improved balance.
Lets call them P(iss)P(oor)SH(it)s from now on
Didn't heard anyone complaining of them though,anyway from my opinion this nerf was too extreme and unnecesary... |
Maybe,just maybe he is refering to Conscripts with PPsh and he confused them(wtf??) with Shock Troops ??... |
Maybe they will release a DLC with the singleplayer PPsh for 4$...
Oh and +1 Smok for the post |
@Nullist Yes the 10 munitions upgrade work...the first 5 minutes of the game,after that it's rapefest...
I would've prefered if the pre-patch PPsh upgrade would cost 30-40 Munitions...
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Ok, I see, thanks for clarification. Well, if you want to talk about specifically PPSHs then it would have helped if you had said so specifically earlier. When you say "Cons feel weak" its not at all the same thing as saying "Cons with PPSH feel weak". Know whatI mean? It helps to be as specific as possible.
If you read this thread, you might have missed the posts that Wooof made which show the old and new stats, and also his observation that PPSH where basically incorrectly still operating with Single Player stats, rather than Multi Player ones.
I attempted to elaborate on his post with some calculations on the new PPSH here:
http://www.coh2.org/topic/11822/patch-notes-discussion-dec.-10th/post/104934
Basically PPSHs where pretty grossly overperforming before, so its probably quite a shock for someone who was used to taking advantage of that, compared to what they are now when they have the proper Multiplayer stats.
As I tried to demonstrate in my calculations, what you can expect from the new PPSHs is roughly the following:
-A Moving PPSH Con will do roughly the same DPS as a Stationary Vanilla Con
-A Moving PPSH Con will do roughly twice the DPS of a Moving Vanilla Con.
-A Stationary PPSH squad will do roughly 60%ish more DPS than a Stationary Vanilla Con.
So as I stated earlier, this incentives PPSH Cons as a more mobile DPS platform than Vanilla Cons, since they are as good compared to a stationary one, and twice as good as a moving one. When stationary, they have 60% more DPS, which is substantial, but its really the PPSH double DPS when moving that stands out, over moving Vanilla Cons.
For 10 Muni, I think thats pretty good. Double DPS when moving compared to Vanilla moving, the same moving DPS when compared to a stationary Vanilla, and 60% more when stationary.
Hope that helps you adapt to the change!
(Assuming I got the proportions right. Im not a math genius by a long shot, just trying my best to provide some info.l
I agree that they were too good,but they were a little extreme with this nerf,they are too weak now compared to LMG&G43 Grens ,for example G43 raped pre-patch PPsh Conscripts even before this nerf...
As you said,I will have to adapt to new strategies...
Maybe build more Shock Troops from now on |