Profile of pigsoup
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Playercard of Bo-Bobby Lion | ||||||||||||||||
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Post History of pigsoup
Thread: KV-8 40% damage nerf?10 Jul 2014, 02:05 AM
used it a few times after the patch. dont really see the difference. probably because i didnt use much until very before the patch but it still seems very functional. In: COH2 Balance |
Thread: Rifle Company: How is it?9 Jul 2014, 15:10 PM
Just got it. -you can call in first vetted rifle straight off the bat then build a normal one then get another vetted one almost as soon as the recharger comes down. this is faster than just building three normal rifles marginally i feel or at least same. vetted rifles have one vet and half way to second vet. if you are slightly lucky, you can have vet2 rifleman after the first engagement, which i think is too much. -and if your flamer blows up, you can't re-upgrade it. need fixing. -sherman easy eight feels like t34/85 with sherman's health. EDIT: white phosphorous does nothing to buildings. I wish it did but i guess all phosphorous doesn't do anything to garrisons. In: COH2 Gameplay |
Thread: Walking Stuka7 Jul 2014, 15:38 PM
+1 I think walking stuka's effectiveness is in a good spot but the way it is effective is a bit off to me. it has a chance to annihilate a whole line of blob or defense completely if barraged correctly which i do not feel fair at all. at least in 3v3 and 4v4. In: COH2 Balance |
Thread: Walking Stuka7 Jul 2014, 07:38 AM
my problem with walking stuka is that it outright kills support weapons itself most of the times. In: COH2 Balance |
Thread: Exploiting War Spoils with a fun game to watch5 Jul 2014, 21:33 PM
Game doesn't pause when you alt-enter? not when it's in window mode In: Lobby |
Thread: Training Grounds is your new Company of Heroes 2 boot camp5 Jul 2014, 21:18 PM
they should really let us use commanders owned or not in the training ground In: Lobby |
Thread: Are they ever gonna fix Soviet?5 Jul 2014, 20:53 PM
1. i do not see a problem with this. ATG in this game deals with tanks very effectively when in range and punished over-extended tanks, even with a few misses they do. it has a good influence in the game for mere 320/270mp. 2. that's exactly what you should feel when you have little to none fuel income. if denying enemy their fuel means little, what is the point? 3. this is perfectly fine as ATGs are in support class and are meant to support your frontline or whatever. p.s. an army made up of manpower and fuel should be superior to an army made up of only manpower In: COH2 Gameplay |
Thread: World of Jagdtiger Online5 Jul 2014, 20:03 PM
In a team game, you will damage your side by waiting 435 fuel for the Jagdtiger (against T-34/85 spam or whatnot). That's a lot of time with no armor on the field. The Elefant, is incrementally not as good but it is available after a reasonable time and at a much lower cost. saving up for a super tank in 3v3+ team games is not that hard In: COH2 Balance |
Thread: ATs Price inconsistencies4 Jul 2014, 15:33 PM
57mm has great ap round ability from the get go, shoots really fast and vet 1 ability increases its range to 70. In: COH2 Balance |
Thread: World of Jagdtiger Online4 Jul 2014, 11:52 AM
basically a cop out. In: COH2 Balance |
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