last two abilities are interesting.
political officer is already in the game file. i believe the commander with it was planned but rage from sov industry and tiger ace stopped relic from releasing more paid commanders since then until wfa.
the ability to just do a mass artillery bombardment would be interesting for sov, but okw already have something similar.
Profile of pigsoup
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Post History of pigsoup
Thread: Soviet Commander idea 15 Nov 2014, 16:39 PM
In: COH2 Gameplay |
Thread: Relic, an idea for Volksgrenadier improvement15 Nov 2014, 16:32 PM
I like Milkacows post. Removing panzerschreck and adding faust instead sounds like a good idea. Still, if volks are to scale to late game they need some form of upgrade, AI or AT. with their crazy vet stats and nade, i think they might be fine. just unlock at snare to them once first tech is teched for more versatility. In: COH2 Balance |
Thread: 2v2 Guard Rifles...sigh15 Nov 2014, 16:27 PM
this rant type threads don't belong in this section. don't even know if there's a section of coh2.org for rants. on topic: what can you do? get an at mate. i recently was playing random because i switched timezone and couldnt play with my normal at mate. got sick of random mates, i had one like you described, so as soon as i sensed a good player, i just asked him to be my partner and then i had an at mate. guess what? he never had at mate before. i think ppl are pretty open on accepting friends request on steam. In: COH2 Balance |
Thread: Switzerland - The new axis faction15 Nov 2014, 11:59 AM
Jesus christ, you guys aren't going to let this go aren't you. It's not supposed to be a exact territory map. no, because this is bordering on blasphemy and such detail missing means that relic has no eye for details and that they are uneducated non-caring pot heads in vancouver, whose product will reflect their almighty ignorance and incompetence. people being people In: COH2 Gameplay |
Thread: Mark Target15 Nov 2014, 04:53 AM
i don't get why proponents of current mark target would resist to increased pen (i think it should be significant enough for allied medium tanks to have reliable chance to pen super heavies) instead of damage. right now, even with mark target, it is still rock paper scissor with pen chances, therefore if you are unlucky, you won't do "mark target ability" worth of damage to more heavily armoured vehicles which are most problematic in big games. if it is increased pen, it will be less random with roughly same amount of damage capability due to more penetrated shots. to be honest, i think replacing damage buff with reasonable amount of pen buff would be a buff to mark target. edit: only thing i can think of as a nerf is mark target with b4. oh well. b4 does stupendous damage anyway. In: COH2 Balance |
Thread: Obersoldaten and stuff15 Nov 2014, 04:45 AM
^ and you? In: COH2 Balance |
Thread: A problem with Casemates,pathing (deep snow)14 Nov 2014, 16:23 PM
i believe one of the major point is that call ins and heavy tanks are just no brainer when compared to more, lets say, conservative non doc strats. well there have been threads about this, and i believe relic is addressing heavy tank issue and call in issues with their control group. as to maps... oh well. just give more vetoes while working on fixes. because for some reason, they aren't capable of making simple map fixes in a timely manner. In: COH2 Balance |
Thread: Ardennes Assault - US Rangers14 Nov 2014, 09:34 AM
I hope Ranger should have unique Quote rangers lead the way! gotta be in there In: Lobby |
Thread: 4vs4 Why so many stupendous players lately? 14 Nov 2014, 08:39 AM
lol well, competency for OKW/wehr player means not getting wiped out and hold~40% of the map until late game which comes really fast... and choose a doc with tiger and competency for sov/usf means constant pressuring, constant harassing and good commander choices and variations across the whole team In: COH2 Gameplay |
Thread: Unrealistic sound effects?14 Nov 2014, 04:38 AM
if all sounds were realistic, i think it would be way hard to hear things in game. In: Lobby |
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