Unrealistic sound effects?
Posts: 117
Needless to say, most people won't be able to play the game with soundFX set at high.
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Not sure whether I like them or not.
I will get back to you asap.
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Or no 'every other WW2 franchise has unrealistic sounds, THESE are the real WW2 sounds and I know this because I went back in time with The Doctor and got to hear everything first hand' option?
I mean, if we're going to randomly hypothesize about things and all
PS - our in-house audio team is awesome, and they do rad stuff.
PPS - if you want to see a video they made while recording ACTUAL tanks for the game, you might find this kinda cool: https://www.youtube.com/watch?v=WHpztdm0sx0&list=UUXgK_BvNF2j7qH_NZcNlSeQ
Bonus points if you can tell me whether or not the rooster made it into the game somewhere.
Posts: 164
If I remember correctly, most of the small arms were done by recording the actual weapons. I believe the sound team recorded a Sherman as well.
Some of the vehicles aren't historically accurate, however I feel they are close enough.
Interesting & useless facts:
-The Kubel should sound like a VW bug
-The Panther, Tiger, King Tiger, Stumtiger, and Jagtiger should all sound very similar, as the engine was the same - To me that engine sounds similar to that of a transit bus.
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Why is there no 'Relic clearly had their receptionist make all of the in-game sounds using an iPhone as the recording device and nothing but their own vocal chords' option?
Or no 'every other WW2 franchise has unrealistic sounds, THESE are the real WW2 sounds and I know this because I went back in time with The Doctor and got to hear everything first hand' option?
I mean, if we're going to randomly hypothesize about things and all
PS - our in-house audio team is awesome, and they do rad stuff.
PPS - if you want to see a video they made while recording ACTUAL tanks for the game, you might find this kinda cool: https://www.youtube.com/watch?v=WHpztdm0sx0&list=UUXgK_BvNF2j7qH_NZcNlSeQ
Bonus points if you can tell me whether or not the rooster made it into the game somewhere.
I wish the MG34 sounded like the MG34 from the First Call of Duty.
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Posts: 117
Why is there no 'Relic clearly had their receptionist make all of the in-game sounds using an iPhone as the recording device and nothing but their own vocal chords' option?
Hey there.
Honestly I would appreciate it if you guys could include a whole new SFX package in the next patch.
Gun sounds are not that great even when compared to other quality games. Not necessarily comparing them to their real-life counterparts. Vehicles are fine though.
Also being able to play the game at high sound settings would be nice. Right now either the game crashes completely, or you will hear little aliens screaming in the background from time to time.
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Posts: 117
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The loud as garden gunshot bug sound that randomly plays is pretty realistic at making ears ring like a real gunshot. A+
Oh is the eardrum exploding gunshot only a problem with high settings? I never knew that. Still, unit voices sound so much better I'd rather put up with it.
This is actually a noise generated by an engine error. Last I checked, Relic had no idea what caused the sound or how to get rid of it. The world of programming, isn't it amazing?
Posts: 117
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I really have no problem with the sound scape they have created for this game.
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