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First, for the game to be balanced, it needs another different patch (and they said on the past they weren't going to make 2 different balance modes).
Second, while you can fix economy inflation, you can't change the fact the way how 3v3+ is played makes some things completely imbalanced by simple the amount of units on screen and the number of abilities being able to be cast.
This lead to something simple: if they can't balance 1v1, how do you expect them to create another setting for different unit performance and cost for 3v3+
i am aware of relic's capabilities. i remember it took them half a year+ to nerf opel blitz and there were months when 4v4 players had 4 maps to play on for months. and that new vielsam map is just wtf. right half of it doesn't even look finished ffs.
i am also aware 1v1 would be easier to balance and probably good for the game in terms of pure longevity and some cred in terms of esport status of the franchise.
i have problem with these ppl who say 3v3+ is impossible to balance therefore don't even give it a look etc etc. that is a rubbish attitude that just shits on most of the playerbase who probably generated more money for relic so they can do patches and shit for sacred 1v1 players.
there is never going to be a time when 1v1 players are going to go "oh well, 1v1 is fairly balanced, why don't you fix 3v3+ now?" and i accept that. but to go as far as shielding relic from 3v3+ balance concerns even before they even tried is just wtf (not in this thread and not even from you specifically but from what i read on coh2.org last year and half).
on topic kinda: so will supply and other things be implemented before MWNL2? or after? looks like relic wants to add a lot of new stuff and there are still big balance problems with unfixed bugs.