i do not understand ppl defending relic preemptively when talking about balancing 3v3+ (4v4 primarily). and it isn't as drastic as reinventing a wheel, balancing 3v3+. relic hasn't even tried half-arsely and i think it is at least partly due to these preemptive relic defenders when it comes to 3v3+ balance. its not like the ppl don't have good points but let relic try at least ffs.
i.e. they nerfed opel blitz truck in a way it has no impact on sacred 1v1 mode, and balanced 2v2+ where opel blitz+ caches allowed germans to shit resources out of their ass.
if you play 3v3+ quite regularly, it is blatant, almost offensive how obvious some game breaking shits are.
next step should be making caches only affect one player in 3v3+ or just disable that shit. there are 10 normal resource points and 8 freakin players ffs.
anyway. can't wait for this supply thingy. got me hyped a little.
It might be a little bit off-topic but:
The easiest way to balance 3s and 4s is to create another game settings for them (i.e 3v3 and 4v4 mods) with different incomes, units costs etc. QDuffy said that "it might be a good idea but he is not sure about the outcome". Well, I'm sure about the outcome. Again, I know you can't compare CoH2 with DoTA, LoL etc, BUT all those games have different settings for different game types. LoL in particular, you have less starting money, can't buy some items and it seemed like they were actually changing each champion for different game types (I have not played it for like 1.5 year).
So a mod which changes the unit cost, income and the performance of some units would totally balance 3s and 4s, and it's not hard work. If relic is willing to balance "The most played game mode" they can easily discuss this option and change the game setting in larger games.
Sorry for going off-topic.