Profile of OZtheWiZARD
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Post History of OZtheWiZARD
Thread: Wehrmacht Ostheer23 Dec 2014, 21:26 PM
I'd recommend you to see how it is on the other side. Play USF, try it for yourself. In: COH2 Balance |
Thread: Wehrmacht Ostheer23 Dec 2014, 20:19 PM
Are you kidding me? Volksgrenadier: -10% received accuracy +30% accuracy -20% weapon cooldown -10% received accuracy Healing when out of combat +40% sight range +30% accuracy -29% received accuracy almost 50% less dmg intake, 40% sight range, 60% accuracy, 20% weapon cooldown + heal out of combat. They will never be as effective as Obers (and I have never claimed that), or other more specialized OKW infantry, but bonuses they're getting from Vet are insane. Now look at the price and reinforcement cost. Please compare that to Rifles, Grens or Cons. In: COH2 Balance |
Thread: OKW Combined arms23 Dec 2014, 20:07 PM
I quite often use ISG, Kubel, MG34 + infantry. I'd say that's combined arms? In: COH2 Gameplay |
Thread: Wehrmacht Ostheer23 Dec 2014, 17:27 PM
I've never said they're the best infantry only that they gain the most from Vet. Also getting them to Vet5 requires nothing except not letting them die. With Shreks they will get there in no time. By the end of the game I have at least 1 squad that's Vet5, usually more than that. Its harder to get Obers to Vet3, than Volks to Vet5. In: COH2 Balance |
Thread: Wehrmacht Ostheer23 Dec 2014, 10:21 AM
Now go and try to use this bazooka on heavy armoured German targets. See the difference? Also OKW has the best scaling infantry at the moment, with Volks winning the prize for me. Starting as a cannon fodder at Vet0 and turning into super soldiers at Vet5. Obers are broken + plus they're good at Vet0. Wermaht starts normal but they turn into very good infantry with lmg upgrade and some Vet. Also right now rifle nades are basically broken so you can inflict heave MP drain from the start. US infantry will be advantageous early game, that's why defensive play at the begining is crucial, but with few lmgs they gain advantage. Late game Grenadiers are better than late game Rifles. In: COH2 Balance |
Thread: artillery and late game squadwipes22 Dec 2014, 18:11 PM
BTW speaking of Whermaht 81mm mortar. Please watch this Imperial Dane's cast and see what it does now. I felt sorry for US guy. In: COH2 Balance |
Thread: All grenades need to be look at22 Dec 2014, 18:06 PM
I'll bump the topic because rifle grenades are getting ridiculous now. Last game alone I've lost 2 squads of Conscripts + 3 squads of Shocks alone not to mention units that were forced to retreat because they got left with single member left. Squad wipe for small amount of ammunition? I'll take that anytime. MP drain is crazy. It puzzles me that after doing squad behavior changes no one from CoH2 balance team did think about impact AoE profiles will have on the overall gameplay. Allied side seems to be suffering the most due to general larger squad sizes, therefore AoE must have been bigger to achieve desired effect and now with soldiers in squads being more "compacted" it's a slaughter. I get squad wipes occasionally but almost every time? With 5-6 units on the battlefield I am unable to watch every squad closely to see which of the grenadiers is starting the animation. Even when they shout grenade and I use "recent event" jump function it's usually too late to do anything. Also a bit off topic but German 81mm mortar is now a killing machine. Watch latest Imperial Dane cast and see what it does to US Army. In: COH2 Balance |
Thread: What is the worst unit in the game !? [DEC 14]21 Dec 2014, 19:11 PM
USF mortar. But there are units on this list that are actually pretty good. In: COH2 Balance |
Thread: There are interesting players in Coh220 Dec 2014, 10:34 AM
Has any one seen the GeneralsGentlemen cast? I saw one of their more recent casts and I thought it was pretty informative and fun to watch. Nice match up. It shows how broken Obers are right now. I do disagree with some of the points made. I think SU-85 is better AT late game than IS-2. Especially at Vet2. You need Katyusha for AI though so it's more effective but you get better force in general. Personally in this game I'd get KV-8 after IS-2 as lack of AI options really costed him a lot. In: COH2 Gameplay |
Thread: artillery and late game squadwipes19 Dec 2014, 19:47 PM
In my opinion you shouldn't be able to build them inside your base but in certain distance from it. Not too close so it's out of range of your base bunkers. Simple and it would allow for easier counter play + you would have to defend it as well. In: COH2 Balance |
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