No. You want to make Volks even more powerful then they're now.
This topic exists because there is a problem with this unit and overall impact it has on the meta game. Shifting power doesn't solve anything.
As I don't think Relic will change unit design draticaly the only viable options are either reduce Shreks long range accu or Volks resilience.
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Thread: Remove Shreck from Volks10 Feb 2015, 16:35 PM
In: COH2 Balance |
Thread: Remove Shreck from Volks10 Feb 2015, 13:59 PM
Because you can have only certain number of Pumas on the field without crippling your army composition while it's not uncommon to have 6 squads of Volks. Puma cost fuel, Volks don't and fuel is harder to get than munition. In: COH2 Balance |
Thread: Remove Shreck from Volks10 Feb 2015, 10:28 AM
Your solution would neglect OKW resources starvation completely resulting in faction not being limited anymore. Slight manpower reduction is a neat idea though. To summarie this topic: So far we came out with few ideas: - transferring Shreks onto different unit, - reducing long range accuracy, - make Shreks cost ammo, - make Volks less resilient, - apply manpower gain reduction to reduce unit spam. In: COH2 Balance |
Thread: Remove Shreck from Volks10 Feb 2015, 06:34 AM
Your statements are just hilarious. Few posts above multiple posters stated opposite yet you still argue. Let me repeat it for you once more. Puma as a unit is perfectly fine and viable. It's worth every fuel you pay for it and with its Vet bonuses is scaling very well into late game. If you're unable to get the full potential from it then it's you not the unit. Can I ask what game mode you're usually playing? 1v1, 2v2, 3v3, 4v4? I'm asking because I can see Puma hard to utilize in large team games. In: COH2 Balance |
Thread: Remove Shreck from Volks9 Feb 2015, 13:53 PM
Maybe solution is making Volks less resilient? In: COH2 Balance |
Thread: Remove Shreck from Volks9 Feb 2015, 06:08 AM
Just because you don't have a clue or skill how to use a unit it doesn't mean its under performing. Stop creating problems where there is none. I play 1v1 and 2v2 only and I can see how in large team games Puma would be neglected due to increase rate of tech but this shouldn't compromise the balance of more relevant game modes. Edit: Also I like how you assumed I play against bad players because I don't know why. I guess that's what you do when you run out of counter arguments. I play against players that are so bad they would flood you with Shermans and T-34 when you would try to stall a game waiting for Panther. I'm not saying I go Puma every game but when I do I get my moneys worth. Last time I checked I was around 1000 elo 2v2 as OKW. I haven't played for a few weeks now as I'm waiting for new patch but since meta has been stale for almost 3 months I don't think it matters. In: COH2 Balance |
Thread: Remove Shreck from Volks8 Feb 2015, 21:42 PM
What? Puma has no problems penetrating medium armour. You got it confused with missed shots mate. In: COH2 Balance |
Thread: Remove Shreck from Volks8 Feb 2015, 20:29 PM
Are you trying to argue with unit design or what? Puma has been design to fight medium armour and does it extremely well. The more Vet it gets the more potent it is. I had Puma winning games for me. One game against Soviet that went T4 I build only Pumas and destroyed him. Other game (2v2) I had 2 Pumas (one gained Vet5 feeding on Shermans and T-34) and they were able to scare IS-2 off since IS-2 turret rotates slower than Puma is circling it. When handled correctly Puma will threat almost every allied unit. You can take Jacksons, Shermans, T-34 - whatever. It has speed, it has range, it has penetration. It will be at disadvenatge against heavies but it was never designed to handle them. Stop arguing when you have no clue. There is no point of changing something that is not broken. It's not Puma that's bad it's you or the way you handle it. In: COH2 Balance |
Thread: Remove Shreck from Volks8 Feb 2015, 15:34 PM
Puma counters medium tanks and it does this extremely well. It requires a bit of micro though so I understand that it may be off putting or simply too much to handle for some players. Getting Puma just to counter light armour is an overkill. Also there is an opinion that racketen werfer is weak. It can't compete with regular AT gun but when use as a supplement to Volks with Shrecks or in buildings it becomes very decent in its role. I understand however there is no buildings on Steps. In: COH2 Balance |
Thread: Remove Shreck from Volks8 Feb 2015, 10:57 AM
Wow, you guys came out with new meta game - Puma is underperforming. How can anyone be treated seriously after this kind of statement. In: COH2 Balance |
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