Enjoy |
OZtheWiZARD on steam. Add me. I'm in the game right now.
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I'm glad we could have a thread requiring in depth knowledge of how OKW works when half the posters have less than 10 games played as OKW.
Hey, I've told you before. You wanna question my skill? Play me 1v1. Till that happens F..off.
Besides it's funny how people who play exclusively one faction have little knowledge of it. |
Well, we gamers behave like idiots to be honest.
People are throwing money on the projects they didn't even seen in action. Pre order culture and all that.
In Star Citizen for example people are spending heavy money to but items that don't exist for a game no one even seen a single fragment of gameplay. (hangar and arena module aren't gameplay as they don't represent the game and are only here to boost the sale of new ships)
All this allow craps like Assassin Creed Unity to profit when 8 years ago no one would buy it. I guarantee. |
The reason why caches for OKW would be a bad idea is because it would give them far more income than they were supposed to have (talking in a ones perspective).
Imagine, for a scond, that an OKW player has his/her infantry horde of 2 obers /pfus + 4 volkshreck. The OKW player is folating 800mp, and doesn't need more tech to field KT. WHat does he do? He takes that mp and puts it into fuel caches. These caches do not detract from his infantry horde (he already has them), because they do not bleed his income over time, it is merely a sink for excess manpower. This results in a KT coming out much faster than it normally would, but at little to no real cost the the OKW player, because he was just going to be floating the mp anyways.
This is the problem with adding caches to OKW. I would be fine if OKW had for example access maybe to an opel truck for 400mp and 10 popcap, so that the boost to economy would come at a great cost to not only manpower, but to future manpower income. I honestly don't think that OKW really needs any opels trucks or caches anyways, the faction is fine as it is.
Thats not true. All it means is that the OKW player is able to go through the game without large manpower expenditures. This just shows how cost efficient the OKW army is in fact. You can put that spare manpower into a raketen, or a pak43, or bunkers, or more obers, or an mg34, or a tank. The thing is that OKW doesn't really need much more than 2 obers + 4 volkshreck, so they don't usually feel pressured to make the decision to invest that manpower on units, and instead choose to sit on it as a "rainy day" fund. That is fine, OKW ends up waiting on the fuel to callin armor, like an opposite soviet industry.
You didn't address my point about how OKW would get a much higher income than is needed. Why does OKW need a larger fuel income than they currently have? You can normally get a panther by ~19 minutes, and will have all of your units either when they are needed, or before they are needed. Adding caches would simply increase the fuel income rate, which will mean that some units will arrive faster than they are supposed to, before their own counters arrive, and making it easier to replace lost armor, which is something I am fine with. OKW has scavenge. Take advantage of this ability to supplement your fuel income.
I'm yet to see any reason to add fuel caches besides "to negate manpower float," and it will only negate manpower float insofar as it allows you to supplement your fuel income at no real cost. The idea of fuel caches is that you are expending resources meant for your infantry/ armor on a higher fuel income which is a real choice for every other faction. OKW would just build caches with their float at no real cost.
I believe this explanation should have ended any discussion regarding caches for OKW. |
What is supporting your Jadgtiger? An allied player without armor support is a allied player who will lose a game.
EDIT: You have never even used it lol, why am I saying this.
I fought against it countless number of times.
There is nothing OKW player can do to stop me from getting behind Jadgtiger. Single tank behind it and it's a dead Jadgtiger. I can see however this unit working in 3v3 and above. To some extend 2v2.
But you know what? Please, prove me wrong, provide me one competent use of Jagdtiger in 1v1. Show me how to do it. |
Your knowledge of OKW is simply bias.
I stated exactly why resource caches won't happened. Gave you examples. Refer to these posts. You still didn't provide me with any reasonable argument except for "because I want to".
There are reasons for certain things being as they are and for them to change would require far more than simple adding or removing feature.
For the very same reason I am oppose to giving Conscripts any form of non doctrinal AI upgrade or introducing heavy armour to USF.
You don't see bigger picture. All you care about is your beloved OKW and how to make things simpler or easier for you.
What's more ironic because you play mostly large team games you don't even realize your favorite army potential and true strength of its units.
As an example your recent comments regarding officer.
I suspect I have more in depth knowledge of OKW then you despite having far less games played as this faction.
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You have resource conversion. That's OKW variant of resource caches. |
The Sturmoffizier buffs accuracy and reload. The reload modifier was reduced from 0.6 to 0.87 = 13% faster reload.
The le.IG has no accuracy so the accuracy buffs do not apply.
thank you for clarification. |
No faction plays the same, but we can't deny that some factions play far easier than others! USF and Soviets for example and in the previous patch the OKW was easy mode #1.
This is the point I am making, in a 1v1 T4 for Ostheer and panthers aren't viable. The grenspamm can work, 2 mg42s as well, but most of the times one gets overwhelmed in the early game when they have 2 mgs42s, it dependds on the MAP. Your infantry are so fragile with 4 man units, you are reliant upon lmg42s to have any punch (other than spam) and this will negate any early teller.
Getting pushed of is a no no and will result in gg 99% of the times. I do not proclaim to be a pro player, but I know what to do as Soviets against almost all strategies. With Ostheer, it is a struggle no matter what you do. You can all claim here that you have the wonder strategie, one that 'climbs the ladders', yet we have more people claiming that that strategy does not work all the time and more often, will result in utter faillure.
Face it, USF is far more potent than Ostheer in early game, FAR more. Soviets can be countered more effectively than USF, heck I would rather face heavy mortar spam then rifle spam.
Multiple people are saying that 2 MG42 work and yet you keep insisting they don't.
Did you even consider maybe you are doing something wrong? |