You dont play teamgames do you? In 2v2s and up you see it used frequently. Heck, I even used it 3 times during a 45 min game roughly 1 hour ago. You dont even have to dominate the field, you just dont use that many mollies. When 12 cps hit, you most likely got 400+ muni in the bank. Skillplane away.
As for sector, you can retreat out of it, but also, it can dish out ALOT more hurt. Have seen numerous examples in games I have played, and in replays. On choky areas it can totally waste the opponent if he is not carefull.
Why are teamgames relevant? Because the majority of the playerbase play teamgames. I dont say balance everything for 2v2 and up, because that would be very difficult, but to say that an ability is not used more than once is just not true when in teamgames they are.
I do play 2v2 the most actually.
As someone said if they change attack planes for both sides then I am ok with it. German one doesnt do this amount of damage but costs less. If they are considering some changes to the Soviet one I would like to see some price changes as well. I am ok with paying 240 for powerful abilities on both sides but I am not ok with paying 240 for a useless or not strong enough one. It only makes games more dynamic and entertaining with sudden turns when good late game ability can turn the tide of battle. |
All planes work this way. Small chance this will change.
I know that having to build a unit counter just to counter the unit it's a silly idea. They should change this.
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I just watched 2 replays casted by Imperial Dane featuring German Strafe run and German's equivalent of IL2 run.
Soviet player lost the game due to strafe run because he went T4 and there was nothing to counter the plane.
In the second one German player have used this IL2 equivalent and inflicted have loses to Soviet player destroying some damaged tanks as well so German equivalent is quite lethal as well despite cheaper price.
I'm not saying IL2 run is a weak ability because its not but it is a late game have nuke. Costs a lot so it really can be used once per game so it better does inflict so heavy damage. If you want to nerf it then change the cost as well and I will be OK with it. I don't rely on it to win games.
3v3 games are unbalanced by default so it will be used more but no ability shoul ever be balanced with 3v3 in mind because it's pointless and stupid idea. These games are for fun only. |
Again it costs 240 munition so you wont see it used more than once per game. It comes pretty late as well and as a German you are going to build T3 any way. |
Soviet plane costs 240 munition and can be deny easily by Ostwind or MG mounted on almost every German tank.
For 240 it better does kill something. I would say you are in a worse spot as a Soviet if you went T4 and German player is using German strafe because you have no counters at all. |
Thread: KV-81 Jan 2014, 13:23 PM
The cost of KV-8 and KV-8 itself are fine as they are right now.
No need to nerf just for the sake of nerfing. |
Both German and Soviet scout cars could use HP buff so they are not one shoted by Faust/ AT Nade. |
Almost every German tank is a AT tank, good against tanks, Panzer Grenadiers are far better in killing tanks then Guards, German AT gun, PaK is far better AT gun than ZiS, plus Germans have ultimate tank killers like Elephant. Ram only works 100% with medium tanks and can be avoided with good positioning and micro. |
I've listed my reasons as to why I believe Sovs have better AT earlier on, and you just come along and say, "Germans have better AT"
Yeah, I understand what BeltFed meant. And I understand a lot of what Nullist has done as well.
And no, it was quite the opposite. In fact, Barton was outplaying OMGPOP in that game till the T-34-85s came out. Put it this way, before the first 2 came out, OMGPOP had 3 squads left. Pretty much, all OMGPOP had lost was one T-34-85. Really, in a balanced game, with 6 T-34-85s probably should end up losing about 3-4 T-34-85s to 2 tigers and still come out winning.
Germans have better AT options. That's a fact. You can think Soviets are better based on your own experience but you are mistaken. I am not trying to prove anything here, I am stating the fact. Simple as that.
Also OMGPOP! game is quite famous and was talked through a lot on this and other forums. If you let your opponent to have 6 T-34/85 you were outplayed. I am not saying anything bad about Barton or denying his skill, in fact I am a huge fun and can't even dram of compeeting with him but we all got better and worse games and we all got brilliant and terrible ones. That one was terrible.
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I don't think anyone was saying that Germans have bad AT, but the soviets certainly have it better.
EDIT: Here's the thing, if nothing can stop 5-6 T-34-85s (not even two tigers), then its a problem with German AT. Cheaper mines are severely needed for Germans.
You are mistaken. Germans have better anti tank capabillities. Period.
EDIT:
This game is not a good example as Barton got outplayed in that game. And yes, even 2 Tigers shouldn't win with ods being 2 - 6, especially when you watch this game it was usualy 1 Tiger against 4 - 6 T-34/85. |