How about we give Soviet reliable Anti vehicle unit by changing guards?
They will start with their machine guns (no anti vehicle capabilities whatsoever, you got AT nade to deal with light vehicles) and T3/T4 upgrade that will give them anti tank rifles. Of course damage of these will have to be buffed to be in pair with PGrens.
This would create room for light vehicles in early game, making them more viable Sniper counter and fixed somehow questionable usage of scout cars as well.
Not to forget Soviets would get some AV infantry but they would have to change button ability as well I guess.
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Post History of OZtheWiZARD
Thread: Sniper Balance27 Feb 2014, 01:39 AM
In: COH2 Balance |
Thread: How to counter Soviet Sniper heavy strat + Guard combo26 Feb 2014, 08:37 AM
As per title. I am having troubles playing against this strategy. I am able to do fairly ok against it in 1v1 but I have not won a game when Soviet player used this opening in 2v2 after recent patch. Problem is this build is present in 85% of 2v2 games I play recently so any help would be more than welcome. I tried everything with minor success to put it mildly. Even if I manage to survive into the mid game I am usually so far behind that I am unable to win. In: Strategy Desk |
Thread: Sniper Balance26 Feb 2014, 08:19 AM
Yeah. I tried that as well. It's quite tricky because if Soviet Sniper go stealth before Vet1 shot animation ends you Sniper goes crazy and freezes forever trying to aim. In: COH2 Balance |
Thread: Sniper Balance26 Feb 2014, 00:56 AM
I take everything I said back. 2 Sniper + Guard combo is unbeatable by anything German can ship early game. Survivability on this unit is retarded while last game I lost my Sniper to mortar shell that was meters a way. It looked like he died from wind this blast caused. I've lost every game when this combo was present. In 2v2 is even worse. I run out of options how to beat this. In: COH2 Balance |
Thread: Soviets Advanced Warfare Tactics Commander25 Feb 2014, 22:54 PM
Maybe I said it wrong. What I ment there is nothing you can ship in early game that you won't be able to conquer with standard set of units you can get from basic building. All radio really does it let you build the counter a bit earlier than usual. I never said it's a bad ability but is not OP as well. In fact German have access to far more potent equivalent that comes free with gun upgrade. In: COH2 Balance |
Thread: Soviets Advanced Warfare Tactics Commander25 Feb 2014, 21:58 PM
Of course they're not on the same field as Interrogation is so much better. It comes later, yes but gives you so much intel. As I said if you're unable to utilise its potential or simply forget to use it it's really your own fault and something you can work on. Radio only tells you what's being build but you can predict this yo great extend anyway as there are not so many build orders in CoH2 anyway. In: COH2 Balance |
Thread: Soviets Advanced Warfare Tactics Commander25 Feb 2014, 20:28 PM
You're paying for weapon upgrade. You get this ability as a bonus. It comes at 3CP because of the weapon upgrade. You have chance to use it after each engagement. If you don't do it it's your own fault. It shows EVERYTHING on the map for couple of seconds. You'll be able to gain this Intel after next fight as there are always some wounded models on the ground. Again if you don't it's your own fault. Lastely I can tell when my opponent is going without Radio intercept based on the map I can roughly say what's going to build seeing his initial units composition as well. In: COH2 Balance |
Thread: Soviets Advanced Warfare Tactics Commander25 Feb 2014, 19:03 PM
I'll ask this question again. How's Radio interception consider being OP and Interrogation techniques, which is by far more potent ability, is not? Yes, you can say Interrogation is a bit harder to use but German players got only themselves to blame if they're not using it. The ability is there and it shows you litteraly everything. In: COH2 Balance |
Thread: Sniper Balance25 Feb 2014, 18:55 PM
Don't get me wrong, I usually don't have problems playing against snipers if my opponent has equal skill and from my experience German Sniper is a beast when used correctly, that said however I lost few games recently to a cheesy Soviet Sniper spam supported by Guards and Cons and despite my tryes I couldn't do much against it. I think I should have gone for Sniper as well and cause MP bleed somewhere else but that's only a theory. I'll check it sooner or later though. In: COH2 Balance |
Thread: Sniper Balance25 Feb 2014, 11:19 AM
It's not the Sniper damage model that's causing the problem. It's getting there with a variable counter. In: COH2 Balance |
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