Hahaha, this was awesome. I have so many duplicates, it's good to finally laugh about it instead of lowering my head in frustration.
"What kind of war spoil is a duplicate faceplate!?" Haha so damn true. |
Infantry on Tanks should be allowed to shoot, but receive negative cover. Also the tank cannot fire while carrying riders, but if attack move'd the riders will dismount automatically and the tank will engage normally.
This is also a good way of dealing with it. |
M3?
M5?
251?
250?
There are plenty of options for you to use to get troops on the frontline quicker.
Yes but it could save some time and you could put the population cap to other units instead of building 2-3 half-tracks. It wouldn't be a have to use thing. it would be an option. |
Nice idea, but infantry should not be allowed to shoot while riding on tanks
Well that could always be the case with it then. Could also just not allow the tank or infantry to fire until they are off. |
Hello,
There is an idea that I think might help with keeping the game "Intense" and not waiting forever for your infantry to catch up with your tanks in the middle of a battle. I realize that during World War two Armour units had to wait up anyway but here is just an idea that I thought I'd share.
I think it would be interesting if you were able to put Infantry units on tanks. You could allow space for one or maybe two infantry units. Have them sitting on the tanks and able to fire. Now to keep this from being really "Over powered" You could disable the tanks main turret until the infantry get off. If that isn't liked you could possible have a penalty for infantry who are on the tank when it does fire. Losing a bit of HP. You would also have infantry take heavy losses when the tank is hit by enemy Armour. It would be a risk/reward element. Infantry would have no cover but they would have the speed.
I think this could possible add a lot to game play, you'd be able to pull infantry in quickly with your tanks for support. This would add a lot to the blitzkrieg element, but it wouldn't just be for German factions; Russia and the up coming American forces could also use this to their advantage with mobility. In the war infantry sat on tanks all the time for rest and to get to the battle/location quicker. Then when it was time they would jump off in a hurry to let the tank engage a target freely.
Thank you for taking the time to read my idea, if you have any comments or ideas yourself feel free to share.
Thanks,
SS Panzer Division |
Hello,
There is an idea that I think might help with keeping the game "Intense" and not waiting forever for your infantry to catch up with your tanks in the middle of a battle. I realize that during World War two Armour units had to wait up anyway but here is just an idea that I thought I'd share.
I think it would be interesting if you were able to put Infantry units on tanks. You could allow space for one or maybe two infantry units. Have them sitting on the tanks and able to fire. Now to keep this from being really "Over powered" You could disable the tanks main turret until the infantry get off. If that isn't liked you could possible have a penalty for infantry who are on the tank when it does fire. Losing a bit of HP. You would also have infantry take heavy losses when the tank is hit by enemy Armour. It would be a risk/reward element. Infantry would have no cover but they would have the speed.
I think this could possible add a lot to game play, you'd be able to pull infantry in quickly with your tanks for support. This would add a lot to the blitzkrieg element, but it wouldn't just be for German factions; Russia and the up coming American forces could also use this to their advantage with mobility. In the war infantry sat on tanks all the time for rest and to get to the battle/location quicker. Then when it was time they would jump off in a hurry to let the tank engage a target freely.
Thank you for taking the time to read my idea, if you have any comments or ideas yourself feel free to share.
Thanks,
SS Panzer Division
|
lmao, poor bastard. Shouldn't laugh that's awful to have happen to you. I've crushed Infantry before with the Panzer IV but it's only possible if they are pinned or stuck in a corner. |
Are you serious? The old maps are awesome, and it's a great way to keep people happy till they come out with new maps. They aren't asking money for them. If they were then you could complain like you are doing currently, so stop complaining and actually enjoy the fact that we are getting new maps. |
Ya it's been a bit of a problem. I hear them scream "Grenade!" And they are already dying from it. Best I've been able to do is watch for the motions of them throwing it. |
I agree with some people here, it is about bad play a lot of the time. I am a 100% German player, but that doesn't mean I don't observe the Russian player to see the difficulties he has and things that should be given to them so they have a better fighting chance.
Here are some things I have noticed: Most times people don't use cover, they wonder why their infantry dies all the time and complain about how the other side is OP and how this and that is wrong. One simple rule keeps you in the game. Use cover, buildings are good but there are walls, cars, etc. Countless times I have put my troops behind covers, and when they lose it I move them to more cover, and while doing this the enemy troops are still standing out in the open as they drop like flies. If you have to fall back a little to get better cover then do it. Your troops are useless without cover. I have seen enemy troops rush mine more than moving to better cover. Rushing troops to troops will only get you killed unless your troops have machine-guns. (Both sides can have them)
I think people play with the wrong mind-set. I'm sure many people play thinking "Okay, what is the best way to kill this bastard" And that's good for the over view of the whole game, but when it comes to a small battle for fuel or any part on the map it's not about what will kill the enemy the most, cause that will probably end in your death too. It's about keeping your men alive so they can continue to deal out damage. Try moving from cover to cover instead of just running through an open field. Yes it will take more time but so will having to fall back.
As for the video with the MG42, the Soviet had a good start on him but he acted as if he really didn't care in the end. There were 3 men left in the squad yes, but the health they had left was rather low. Retreat is rather a persons point of view. Some fall back after losing one, others for losing two and some wont fall back till losing three men. Retreating is not the best way to find out what is OP, or what needs to be fixed because it's an option the player makes and that involves risk of losing or winning. I will never retread and MG42 or grens out of a building. I don't care how big or small the building is. That is good cover and it holds ground. To me they will die in the building before I retreat them, and it has done me pretty well with every unit, including Pioneers. If you want to kill a unit in a house, you want a clown car with flamethrower units, drive around as they kill them. It works almost every time and I will admit it's a pain in the ass to deal with. Now if he had grens waiting for you or anti tank that doesn't mean he has OP units or that you are weak, it's just he was one step ahead of you. Double think a move before you follow through. Find other ways to enter for your men and have a plan if it is turned upside down on you.
COH2 is a good game, I love it as I love COH too. I played COH for years and when I heard about COH2 I was dying for it. Every game needs its patches, give it time people. It's not like its been out for a years already. You are never going to please everyone, but I am sure Relic is doing their best to please as many as they can. People want new maps, new skins, patches to fix many different abilities for units. This takes time. Yelling, giving hate or bitching (Forgive me for this harsh use of a word) or anything else wont make it happen any faster. Simply give your point of view to them and how strongly you feel they will do their best. These forums exist for us to communicate to each other and Relic.
Compliments on the host of this post (Arac) he put his thoughts in a much, much better way then I have viewed from others. Cheers to you and I hope things get better for you Russian Players.
Thank you for taking the time to read this and I hope you all have a pleasant day,
SS Panzer Division |