Profile of Cruzz
General Information
Register Time: 14 Aug 2013, 23:10 PM
Steam: 76561197970841350
Residence: Finland
Nationality: Finland
Timezone: Europe/Helsinki
Game Name: Cruzz
Register Time: 14 Aug 2013, 23:10 PM
Steam: 76561197970841350
Residence: Finland
Nationality: Finland
Timezone: Europe/Helsinki
Game Name: Cruzz
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Post History of Cruzz
Thread: #USFOP on Minsk10 Nov 2017, 01:14 AM
Everything about this faction is simply too powerful. In: Replays |
Thread: Question regarding buletin7 Nov 2017, 12:40 PM
All atgun penetration bulletins work on all atguns including stolen ones. In: Lobby |
Thread: Stuka dive bombing in DBP6 Nov 2017, 00:17 AM
Yeah, that was it. God knows what that _mp one is for then, seeing as TOW had its own version anyway. Reduced lethal radius, still 3 times larger infantry kill area than on gustav. In: Lobby |
Thread: Stuka dive bombing in DBP5 Nov 2017, 21:02 PM
Interesting definition of stronger, unless you think that people actually hang around to get hit by the second and third shots from railway. Railway is 1 shot on target + 2 somewhere random: 600 damage, aoe radius 12, lethal radius ~5.6 for first shot 600 damage, aoe radius 12, lethal radius ~8.1 for two following ones 750 damage, aoe radius 15, lethal radius ~10.9 EDIT wrong weapon, curse Relic and their inability to follow a simple naming convention: 400 damage, aoe radius 15, lethal radius ~9.7 Unpatched Stuka has a lethal radius of 15. The patched version would still have 3 times the area of lethal damage compared to the railway. EDIT: fixing lethal radiuses, me bad at math In: Lobby |
Thread: Conscript's DPS in the new patch. 3 Nov 2017, 13:35 PM
You're only adjusting for accuracy, but your near range change is also improving conscript aim time and cooldown times. The graph should be perfectly accurate in terms of calculated DPS. Many weapons have very silly dps at ranges 0-2, but you effectively never can get into that range in the game except with one model and purely by chance. When you make that dps available at realistic ranges like 10, you get silly results. In: Lobby |
Thread: Conscript's DPS in the new patch. 3 Nov 2017, 13:27 PM
Changing near range to anything above 0 will result in a flat curve from 0 until that range. In: Lobby |
Thread: Conscript's DPS in the new patch. 3 Nov 2017, 12:49 PM
I don't see how this contradicts anything I've said.
This on the other hand is just silly, you've massively buffed conscripts at 10 and below, yet you say you've done the opposite. Which is it? EDIT: Here's a 10 hours in mspaint graph of what the conscript dps change actual does (with nagants). Lower blue line is old and upper one is new, and red dotted line is likewise while moving. In: Lobby |
Thread: Conscript's DPS in the new patch. 3 Nov 2017, 11:57 AM
What numbers are off? Conscripts have a standard downward sloping dps curve, so the near change will not reduce DPS at any range either. In: Lobby |
Thread: Conscript's DPS in the new patch. 2 Nov 2017, 18:20 PM
Not sure where you're getting the reduced DPS from. You can already tell that the raw DPS can't be less than it was at vet0 before at any range by seeing that the 12/16 damage reduction cancels out pretty much exactly with accuracy changes. 0.71828/0.541 ~ 1.32 0.65985/0.495 ~ 1.33 0.5565/0.334 ~ 1.66 --> dps increased past 25 by up to (12/16)*1.66 = 24.5% And the near range change will increase dps between 10 and 24 slightly, 25 being exactly the same as before I guess they're worse than they were before at vet3 at the max range due to reduced RA and the damage numbers no longer lining up nicely with unit health, but at the same time they were absolutely useless at that range even before so atleast the change gives them some range at which they can do something in the endgame. In: Lobby |
Thread: Axis Lethality in relation to call-in tanks in team games2 Oct 2017, 15:37 PM
The only EXP you get for teching is for constructing buildings, this is the same for every faction. USF and UKF don't build anything for their tech, so they don't get any EXP. Play the game. In: COH2 Balance |
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