#USFOP on Minsk
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Shermans > Jacksons
Teching to Major confirmed OP
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Permanently BannedReport to Dane this repley to proof his words.
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It's the map, the cutoffs on the north side make it ridiculously hard for axis to hold vs brits of usf.
If you think OKW has it hard, wait until you see how USF does on that map against OKW from the south.
Sturms and first kubel go right side to camp the house cutoffs, second kubel goes to left cutoff, and gg right there without mechanized. WC51 can't actually do anything against the sturms in house so they have to drive over to the left side, so knowing that just listen to the engine sound and get your kubel out of there if you hear it while sending all your volks to the left. Once luchs comes out it's game over even against mechanized so all you need to do is not completely fuck up against the wc51 for a few minutes.
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I have this map on perma-veto, and i think it should be removed from the 1v1 pool.
I think it should be REMOVED from all gamemodes
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I think it should be REMOVED from all gamemodes
Yes even in 2v2 it's very annoying, especially as allies. It is very hard to end the match quickly because each side has a VP and the fuel point very close to the base. Axis just need to sit and wait until they have heavies out. And JP4, OKW Panther, Elefant or JT are ridiculous on this map because flanking is a joke here.
The middle flanking path left and right is so easy to defend, means you must flank from north / south VP's direction, and that path is long to drive and ends in a stupid bottleneck. You must pray your opponent is either blind or slow in his brain for that flanking attack to be successful, otherwise you have a very long retreat path and will lose a lot units cos of that.
Or in other words: a lot of times, minsk pocket is just a stale camp-fest for the middle VP, with a little harassment of the opponents' far VP here and there
+ the northern spawn is disadvantaged
Posts: 166
Yes even in 2v2 it's very annoying, especially as allies. It is very hard to end the match quickly because each side has a VP and the fuel point very close to the base. Axis just need to sit and wait until they have heavies out. And JP4, OKW Panther, Elefant or JT are ridiculous on this map because flanking is a joke here.
The middle flanking path left and right is so easy to defend, means you must flank from north / south VP's direction, and that path is long to drive and ends in a stupid bottleneck. You must pray your opponent is either blind or slow in his brain for that flanking attack to be successful, otherwise you have a very long retreat path and will lose a lot units cos of that.
Or in other words: a lot of times, minsk pocket is just a stale camp-fest for the middle VP, with a little harassment of the opponents' far VP here and there
+ the northern spawn is disadvantaged
Yeah its pretty bad. Though it can be a nightmare for axis too, just because of the opertunities on both flanks to swarm up with tank hordes.
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Yes even in 2v2 it's very annoying, especially as allies. It is very hard to end the match quickly because each side has a VP and the fuel point very close to the base. Axis just need to sit and wait until they have heavies out. And JP4, OKW Panther, Elefant or JT are ridiculous on this map because flanking is a joke here.
The middle flanking path left and right is so easy to defend, means you must flank from north / south VP's direction, and that path is long to drive and ends in a stupid bottleneck. You must pray your opponent is either blind or slow in his brain for that flanking attack to be successful, otherwise you have a very long retreat path and will lose a lot units cos of that.
Or in other words: a lot of times, minsk pocket is just a stale camp-fest for the middle VP, with a little harassment of the opponents' far VP here and there
+ the northern spawn is disadvantaged
Very true. +1
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