@Cuzz: Your comment is so blatanly loaded with direct statementd of not caring for balance, that there is no way to respond to it constructively.
So are yours.
If you dont care if MG42 gets nerfed into oblivion, based on your subjective inflexible attitude on Maxims, you disqualify yourself from objective balance discussion.
Yes, I honestly wouldn't care if the MG42 got nerfed to oblivion right now with everything else remaining the same (or with the maxim getting a bunch of nerfs that affect nothing), because this would actually make for more interesting gameplay. Right now germans don't even need the overpowered MG42, yet them just having the option of making one forces the soviets to play along very specific paths.
The current MG42 is good in any sort of situation. The arc is stupidly huge, the swivel speed is fucking crazy (feels about double the vCoH speed), and the pin speed and the time squads spent pinned is something out of this world considering how little time it takes to get into that state, and it has enough view range to operate by itself. Coming at them from the front with any infantry just is never an option even if you use special abilities like smoke (contrast to the maxim that you can just bumrush straight down the cone if you like, though getting out of the cone is a more productive option and several orders of magnitude easier than with the mg42). On maps with cutoff points you're pretty much screwed as soviets if the germans can camp out at them, while you never have this problem against the soviets as the germans.
Even if you by some magic trick manage to get a conscript squad at full strength behind an MG42 without getting them pinned, the german player doesn't have to worry at all as long as he unpacks fast enough to get out of the initial molotov. They can at their leisure try to pack and realign several times, every time increasing the risk that a straggler from the conscript squad will be in the cone and make the entire squad instapin. At no point during this process is the MG actually at risk of dying because conscript dps is so low and mg survivability relatively high.
Looking at the dps google doc it actually looks like the MG42 even outdamages the maxim at <=33 range, you just don't see that because pin reduces damage taken and the maxim never manages to pin anything. So much for the myth of the magic maxim dps...
I guess if I was working on it, I'd start by removing all suppression bulletins from the game, dropping the swivel back to vCoH speeds, reducing the arc by 10 degrees and see how things go from there. These on top of whatever flanking bonuses they're implementing, that is.