So your arguement is about personal preference you do not then deny the fact the german faction has better AT.
How do you define better AT? Because they have better raw dps numbers on a spreadsheet? Last I recall this game really isn't all about that.
Fyi at parts cost 250 mp and have a small chance to get a single shrek or a better chance ro get two ptrs. You brought them up i am doing an infantry at comparison. So point being even if i get a lucky roll and dont get ptrs AND i spend the muni for mark target i would still do 40% less damage then german at infantry.
AT partisans come out of unoccupied houses and cost no munitions. Panzergrenadiers cost 110 more manpower, come out of your base, and have to upgrade to shreks with 120 munitions. Why is this comparison even being made? They are completely different units with completely different situations of use.
Also i am glad you decided to bring up burst vs sustained dps. Yes a mark can hurt in surprise by a whole dedicated at force. Bur this is why german armor tends to have higher armor and hps for their relative class.
Last I recall T34s and P4s have the same HP, just the latter has more armor. I don't believe the P4 has enough frontal armor to block a Zis shot but correct me if I'm wrong.
Mark target will instantly cause a tank to have to retreat for the entire duration of the effect unless it wants to get lit the fuck up. Even just by taking it out of the fight for a while and not destroying it immediately allows you to have an advantage over the enemy assuming equivalent starting forces.
I am also glad you brought up target weakpoint as being bugged cahse guess what? So is self repair! Not being abke to cancel it because a pio is attacking you is good times for all!
Learn to position. That is not even close to the same level of "bugged." One involves a need to retreat a bit further, which isn't even a problem considering most Soviet vehicles are very fast, and the other is a non-functioning ability. I have never had a problem with getting caught on self-repair and I wouldn't have even noticed it was "bugged" until I read it in a thread a week or two back.
I am also glad you explained vehicle combat dynamics to me because i was very confused....since losing vehicles is more painful then i am sure you agree having higher hps facing at most equal at and at worst inferior at then having higher hps smoke and blitz is an exponential advantage in the armor game.
If you're going to assume the Germans have smoke, then I'm going to assume that the Soviets have Mark Target. Now refer back to what I said above about Mark Target being useful despite a tank initially getting away and the basic T3 tanks having the same HP.
Also i would like to point out your whole arguement about soviets even having equal at is centered around a single ability that isnt in every doctrine. Me i personally prefer doctrines with shocks...
Soviet play is highly concentrated around picking the right doctrine for the job and using it to gain the advantage by specializing your arsenal. They are not a generalist jack-of-all-trades faction like the Germans. That's just the core faction design of the game and it's not going to change. If you auto-pick shocks at CP1 and decide to use those every game then it's your fault, not mine nor the game's.