Equip Conscript and Grenadier bulletins to give you that early game edge.
Problem is, the other player probably thought the same thing so you're back to praying for dear life. |
Must try Engies with mine sweeper into M3 ![:O :O](/images/Smileys/ohmy.gif)
Wow, if that works, holy shit. |
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If they can't space out Ostheer squads more, they need to somehow nerf AOE and crits. Example: I ran a Pgren through a molotov, it lost a guy, then was fighting a 3-man PPSH. Somehow the PPSH were doing an insane amount of damage, and only 2 seconds passed (I timed it watching the replay) before they were down to 1 guy, and at that point I retreated, and they of course died on retreat.
What I would really like to see, to make the manpower bleed a tad less, is 5 man Grenadier and Pgren squads with less health and damage. Just anything to reduce the AOE damage and crits. I like the 4 man squads, it feels right, it's in the grenadier tradition of vCOH, but the damage system just doesn't affect Axis the way it does Soviets.
What I find most difficult is judging retreats, as others have said, because of the crit system you can suddenly find yourself late on a retreat, and this is much more of an issue with Ostheer.
+1 |
Thread: Ram 8 Mar 2014, 03:46 AM
I wanted to say i love/hate when vet 2 P4s deflects ram. That´s it.
Keep fighting.
Better start praying. |
von, if they became 320 MP then assgrens would be useless
are you also in favor of making assgrens cheaper? because if you're not penals will pretty much become the be all end all to everything
True this, Agrens are pretty much worthless as soon as anything stronger than vanilla conscripts hit the field. |
5 IJN Kamikaze pilots playing with a puppy the day before they took off on their last mission.
Inb4 Relic adds the Pacific Theatre to the game. |
1. Get rid of random RNG to immobilize from 1 faust/nade/ram.
2. Remove RNG engine/weapon crits from regular shots from AT guns/tanks.
3. Make Stug E worth a shit.
4. Remove snipers garrisoning cars.
5. Fix camo so the one guy not in cover doesn't reveal the whole squad (AT guns, MG with upgrade, etc.)
6. Make tank traps worth a shit.
I would also mention useless veteran abilities but there's a thread on that already. |
If Penals are going to be made cheaper then AGrens need to be too; otherwise 1 Penal would pretty much make them 100% useless (let's face it, that commander is already pretty useless).
Remember AGrens do pretty much no damage until they're on top of the enemy, in which case a Penal can just throw a satchel (or upgrade to flamer, both work).
Penals are my go-to unit when I play in 2v2 (not a fan of the abusive sniper car + guard strat) and I just start laughing when I see AGrens coming towards my troops. |
Thread: Ram 7 Mar 2014, 05:57 AM
Soviets wouldn't be so reliant on Ram if they were able to access T3 and T4 feasibly in the same game.
Can't we just make it cheaper for Soviets to backtech/sidetech later in the game? It'd probably make this shit so much easier to balance because the Reds can actually get their whole tech tree (omg, wtf, no way).
I think I speak for everyone when I say nobody likes the amount of RNG bullshit that comes with Ram ability. |