I know what you wrote.
It is just as difficult getting t4 with Germans after going t3, as is with Soviets. You need considerable amount of fuel, MP and time to survive without lets say extra piv you could get instead.
So getting Su85, and couple of quicker and cheaper T34/76's is still gonna wreck the balance
The point remains
There is a significant difference between soviet t4 and german t4.
When I play as germans, there's nothing in soviet t4 I can't handle with my own t0-t3 units.
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I agree with Nullist on this one, messing around with build times is like asking for trouble.
Getting m3 and flame Penals before Germans can have enough ammo/fuel to deal with it. German tier one is geared up for dealing vs Cons, not quick m3 with sniper or penals. This would have domino effect on entire balancing done so far, and entire game would need major re-thinking and re-balancing.
Not gonna happen (not that I wouldn't mind some variety in Soviet game play and options)
P.S.
Using m3 and Penals as lose example, not to be taken literally.
You should reread my initial post. I'm not talking about an overall cost reduction!
It's only about cheaper "backteching" ! |
Also, many losses I see from Soviets involve them never going t4 after picking t3. It feels to me that the T34 and SU85 compliment each other very well and I'd like to see that combo more in 1v1.
I played a lot of 2v2 and 3v3 recently and just got back to 1v1, that's what made me realize that a lot of unit combos I like to use in 2v2+, are virtually unavailable in 1v1 due to the soviet teching system. |
Thread: T34/8523 Oct 2013, 09:05 AM
I always build AT guns when I go T3 with Soviets. It's a no brainer.
Just had to learn that the hard way xD |
As many before have stated, the problem with the soviet faction in 1v1 is, that you have to choose between t1 / t2 and later between t3 / t4.
This can often bring you in a very uncomfortable situation, because you lack half of the soviet unit pool. The solution would be backteching to the one buidling you didn't build, but that is often just too time consuming and expensive.
My idea was, that whenever you built one of the first tier buidlings, you can get the other one for, let's say, half the buidling cost and time. Same for both late tier buildings.
For example; You start with the support weapon kampenya, you realize that your opponent goes pgren spam, you can now build the special rifle command for half the price and buidling time, to get snipers out.
Well it's just a crazy idea, but it would give the Soviets a little bit more flexibility. It would maybe already suffice to reduce only mp or fuel cost or just the buidling time.
It doesn't affect 2v2 + that much since the players normally complement eachother techwise and usually never build more than 2 of the 4 buildings each.
Anyways, what do you think?
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this is an awful whine thread by chronic german-whiner sir muffin.
Call germans easy mode all you want:
Just because you dont know how to play vs them, doesnt mean the whole game is broken and should be remade from scratch.
Chances are your micro or tactics needs more practice, not game balance
I almost never call anyone out, and even rarer with "learn to play" rants because I like to be constructive, but seriously guy here's some food for thought for you:
1. Your soviet 1v1 record is 864th place, 79 wins to 73 losses. You arent playing good german players, you are losing to noobs. Noobs do things like spam MG42s because you aren't good enough to keep the pressure on them and run circles around them and they haven't learned that cheese strategies arent effective yet. Practice practice practice, not whine whine whine
http://www.coh2.org/ladders/playercard/steamid/76561198016893993
2. Top tier players regularly win as soviets. If they can, why cant you? At the moment the current OP meta isnt mg42/tiger (seriously tigers man?) spam, its a fast t70 or even worse, vonivan's triple t70 cheese strategy (stalingrad blitz tactics). If there is anything close to a cheesy way to gain ranks, thats it.
I'm sure you dismiss my post because it doesnt fit your preconceived notion that you are a martyr of coh2 and the whole game is wrong--not you. Or maybe you just wanted attention, and have got it.
If 10 people tell you youre drunk... lie down.
Amen. |
I usually isolate them by bombarding their surroundinngs with artillery ( 2x120mm, 152mm, 203mm or Katjusha ) and then charge in with 2 t34s backedup by some infantry. |
They really really suck at mid/long range. Just keep your cons on the move until you can bring some shocks on the field. |
One of the major problems with 120mm is that they have such a large crew and if I recall correctly you can still save the crew even if you only have one man remaining (he doesn't run off the map), but regardless its the squad size that really makes the unit a problem -- it's simply too easy to preserve the whole game and therefore spam the unit that is incredibly powerful.
On some Maps you can just park one or two of them in your base and have them drain the enemy's mp for the rest of the game. No micro needed. |
Mortars in CoH2 are just fucking shocking design to be honest. The 120mm reliably one shots full health German squads, which is complete bullshit if you ask me.
Especially in 2v2 and upwards, on some maps it's nearly impossible to deal with 120mm spam. |