This is great work, but I suggest a different approach.
Instead of doing this manually I think you should develop a web application that automates the process (just like the new feature on coh2-stats website). This way you dont have to keep updating the charts and people can select the units to compare as they choose.
No. TensaiOni has his page, I'll keep up a spreadsheet as I use that to experiment and test new values.
Another suggestion is to change relative dps to actual, because right now its giving confusing results like the higher dps unit getting a lower graph for example.
This is relative DPS, because I do not think that a lot of people really understand the other DPS graphs. They look where their DPS is higher and then try to get to that range. These Graphs should help people to show where the ideal engagement range for an enemy unit is. CoH2 contains so many different weapon types and the engagement range is different depending on whatever unit type you fight.
You are using the figures that include aimtimes and reloads?
Mention of whether they are static or moving derived accuracies would also be helpful.
Yes. That's full DPS as usual. As I said earlier, the guide contains already sufficient explanation. I just want feedback on which way you'd like the graphs
I feel this would be the most useful and easy way to read the graph.
You can at a quick glance see whether a unit is the favourite in the selected engagement over a selected range while also comparing everything on the same scale and keeping it relative.
There are scaling and readability issues with using the "total" DPS as a measure.
Having it normed, no matter how makes it IMO harder to read to be honest :/
I just tried several ways, for example:
I find the first ones best to read