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If you want, some picture regarding the ranges.
Jagdpanzer:
| | range: {
| | | distance: {
| | | | far: 60f;
| | | | mid: 30f;
| | | | near: 0f;
| | | };
And
| | penetration: {
| | | far: 170f;
| | | mid: 185f;
| | | near: 200f;
| | };
Maybe just a side-view of the vehicle and then 60 range and the values below or such.. I just want people to spot the connection between the ingame ranges, the near/mid/far ranges and then the values/modifiers at those ranges.
Premier League Paint Art:

Besides that probably the same for infantry, but going one step further this time:
M1 Carbine for Paratroopers
| | range: {
| | | distance: {
| | | | far: 35f;
| | | | mid: 22f;
| | | | near: 4f;
| | | };
| | | max: 35f;
| | | min: 0f;
| | };
This time it's not only 3 values, but 4 (if someone finds one where all 5 are important, feel free to use that one), as min and near are no longer the same. Alternatively, just make a slightly abstract picture:
| | range: {
| | | distance: {
| | | | far: D;
| | | | mid: C;
| | | | near: B;
| | | };
| | | max: E;
| | | min: A;
| | };

Between A and B it constantly uses near values and DPS stays the same.
Between B and C it linearly interpolates the "near" and "mid" values.
Between C and D it linearly interpolates the "mid" and "far" values.
Between D and E it constantly uses the far values and DPS stays the same.
That's basically the 5 values that exist and can be used to model / create the weapon profiles.
Once people understood those ranges I would like to go on to explain the different values for penetration, accuracy, burst time and how this can be used to model the weapons more accurately.
If you have other ideas for pics, feel free to post them
